rust-module-refactor

rust-module-refactor is a skill for Claude Code, Codex from williamisnotdefined/rubiks-cube-solver. It costs 25 tokens per session (3,313 once invoked), scanned A, original, MIT.

Guidelines for splitting Rust code into clearer modules while preserving its existing public interfaces and behavior. A facade is a stable front door that hides the details of several internal modules.

In plain words
What is it for?
Moving code and tests, tightening what modules expose, preserving mod.rs facades, and refactoring module boundaries.
Why use it?
They make large Rust files easier to read and maintain without unexpectedly breaking callers, solver behavior, or tests.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/williamisnotdefined/rubiks-cube-solver/rust-module-refactor
Any agent
npx skills add williamisnotdefined/rubiks-cube-solver --skill rust-module-refactor
Clone the repo
git clone --depth 1 https://github.com/williamisnotdefined/rubiks-cube-solver

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rust-module-refactor

README.md
[![agentmods](https://agentmods.dev/badge/skills/williamisnotdefined/rubiks-cube-solver/rust-module-refactor.svg)](https://agentmods.dev/skills/williamisnotdefined/rubiks-cube-solver/rust-module-refactor)
Your own site
<a href="https://agentmods.dev/skills/williamisnotdefined/rubiks-cube-solver/rust-module-refactor"><img src="https://agentmods.dev/badge/skills/williamisnotdefined/rubiks-cube-solver/rust-module-refactor.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,313 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00025 $0.03313
Opus 5 $0.00013 $0.01656
Sonnet 5 $0.00005 $0.00663
Haiku 4.5 $0.00003 $0.00331

Measured 3d ago against content hash 13b5c059f3d7, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

rust-module-refactor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/rust-module-refactor/SKILL.md · 299 lines

How it starts

The opening of the file, as written. The whole thing — 299 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generated from ai/registry.json. Do not edit manually.

Canonical skill: ../../../ai/skills/rust-module-refactor.md.

Referenced context:

  • ../../../ai/rules/rust-module-refactor-rules.md
  • ../../../ai/rules/testing-rules.md
  • ../../../ai/architecture/project-architecture.md
  • ../../../ai/architecture/rust-module-boundaries.md
  • ../../../ai/glossary/cube-terms.md

This file is compiled from canonical AI knowledge files. Edit canonical files under ai, then run npm run ai:sync.

Compiled AI Skill: rust-module-refactor

Canonical Skill: ai/skills/rust-module-refactor.md

Rust Module Refactor

Use this skill when splitting large Rust files, changing mod.rs facades, moving tests, tightening visibility, or improving Rust module boundaries without changing behavior.

Goal

Make Rust code easier to read and maintain by extracting concrete responsibilities while preserving public API, solver behavior, artifact compatibility, and verification coverage.

Read First

  • ai/rules/rust-module-refactor-rules.md
  • ai/rules/testing-rules.md
  • ai/architecture/project-architecture.md
  • ai/architecture/rust-module-boundaries.md
  • ai/glossary/cube-terms.md
  • Use cube-engine when the refactor touches cube state, moves, notation, facelets, or validation.
  • Use solver-search when the refactor touches search, heuristics, pruning tables, or two-phase internals.
  • Use api-boundary when the refactor touches Axum routes, request/response structs, or frontend-facing status contracts.

Workflow

  • Identify the current public API and preserve it with facade modules and pub use before moving implementation details.
  • Split one responsibility at a time: errors, config, result types, parsing, conversion, dispatch, table IO, search traversal, ordering, or tests.
  • Prefer private modules and pub(crate) exports unless an existing caller needs the item.
  • Keep mechanical moves separate from algorithm, heuristic, format, or contract changes.
  • Move tests only when the new location makes the behavior owner clearer.
  • Run targeted tests after each module family, then broader crate tests after a larger boundary is stable.

Read the full file on GitHub · 299 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 299 lines · 25 tokens per session scan A 13b5c059f3d7

Subscribe to this mod's changes

rust-module-refactor is a skill published in the GitHub repository williamisnotdefined/rubiks-cube-solver (4 stars, last pushed 10d ago), licensed MIT. It adds 25 tokens to every session and 3,313 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.