clawteam-dev

clawteam-dev is a skill for Claude Code, Codex from win4r/ClawTeam-OpenClaw. It costs 94 tokens per session (1,016 once invoked), scanned A, a copy of clawteam-dev, MIT.

A development guide for working on the ClawTeam codebase, including local setup and checks for multi-agent workflows.

In plain words
What is it for?
Use it to bootstrap ClawTeam locally, connect another project to its skills, and develop, debug, review, or test ClawTeam itself.
Why use it?
It standardizes the local command and connects project folders to the repository's development skills, reducing setup differences between environments.

Skill for Claude CodeCodex

About the project

ClawTeam-OpenClaw coordinates multiple command-line coding agents as a swarm that divides work, communicates, and combines results. Developers use it to orchestrate agents including OpenClaw, Claude Code, Codex, Hermes Agent, nanobot, and Cursor. The catalogue entries provide skills and instructions for working with this coordination system.

win4r/ClawTeam-OpenClaw · 1,449 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/win4r/clawteam-openclaw/clawteam-dev
Any agent
npx skills add win4r/ClawTeam-OpenClaw --skill clawteam-dev
Clone the repo
git clone --depth 1 https://github.com/win4r/ClawTeam-OpenClaw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for clawteam-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/win4r/clawteam-openclaw/clawteam-dev.svg)](https://agentmods.dev/skills/win4r/clawteam-openclaw/clawteam-dev)
Your own site
<a href="https://agentmods.dev/skills/win4r/clawteam-openclaw/clawteam-dev"><img src="https://agentmods.dev/badge/skills/win4r/clawteam-openclaw/clawteam-dev.svg" alt="Measured on agentmods" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,016 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00094 $0.01016
Opus 5 $0.00047 $0.00508
Sonnet 5 $0.00019 $0.00203
Haiku 4.5 $0.00009 $0.00102

Measured 5d ago against content hash 84504f03ffc1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

clawteam-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/bootstrap_clawteam_dev.sh, scripts/link_local_clawteam_skills.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to clawteam-dev — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/clawteam-dev/SKILL.md · 134 lines

How it starts

The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ClawTeam Local Development

This skill is for developing and validating ClawTeam inside the ClawTeam repository. Use it when the task is about changing ClawTeam itself, testing local behavior, or verifying multi-agent workflows against the current checkout.

Development Bootstrap

Standardize the local development environment with the bootstrap script:

bash scripts/bootstrap_clawteam_dev.sh

This script lives in scripts/bootstrap_clawteam_dev.sh inside this skill folder.

This script does all of the following:

  • Creates a fixed uv environment at ~/.clawteam-venv
  • Installs the current repository into that environment with dev dependencies
  • Writes ~/.local/bin/clawteam to point at the fixed environment
  • Adds a clawteam() shell function block to ~/.bashrc

After it finishes:

source ~/.bashrc
clawteam --version

Use this bootstrap whenever you want the same clawteam command across different Python environments on the machine.

Project Skill Wiring

To wire another local project so its ./.agents and ./.claude directories use this repository's local ClawTeam skills directly:

bash scripts/link_local_clawteam_skills.sh /path/to/project

This script lives in scripts/link_local_clawteam_skills.sh inside this skill folder.

This creates these symlinks inside the target project:

  • ./.agents/skills/clawteam
  • ./.claude/skills/clawteam

Run the same script again any time you want to refresh or recreate those links.

Typical Uses

  • Run targeted local validation after code changes
  • Reproduce a spawn / board / task / inbox / harness bug
  • Smoke-test the real CLI in tmux or subprocess mode
  • Review ClawTeam workflows end-to-end from the current repository checkout

Fast Validation

Prefer the smallest validation that proves the change.

ruff check clawteam/ tests/
pytest tests/<target_file>.py -q

Use broader runs only when the change crosses modules:

pytest tests/test_cli_commands.py -q
pytest tests/test_spawn_backends.py -q
pytest tests/test_harness.py tests/test_event_bus.py -q

Read the full file on GitHub · 134 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 134 lines · 94 tokens per session scan A 84504f03ffc1

Subscribe to this mod's changes

clawteam-dev is a skill published in the GitHub repository win4r/ClawTeam-OpenClaw (1,449 stars, last pushed 2mo ago), licensed MIT. It adds 94 tokens to every session and 1,016 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to clawteam-dev, differing in 0 lines, and is treated as a copy.

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