ontology-atlas: Skill for Claude Code

.agents/skills/motion-verify/SKILL.md

motion-verify is a skill for Claude Code, Codex from wlsdks/ontology-atlas. It costs 36 tokens per session (1,243 once invoked), scanned A, original, MIT.

A motion-testing skill that records a real macOS display, extracts evenly timed 30-frame-per-second images, and compares neighbouring frames.

In plain words
What is it for?
Use it to verify animated canvases and interfaces, inspect a visual sequence of motion phases, and measure how much each frame changes.
Why use it?
A screenshot shows only selected moments, so it can miss stuttering, frozen frames, or timing defects between them.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is wlsdks/ontology-atlas's own configuration. It tells Claude Code and Codex how to work on ontology-atlas itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ontology-atlas configures →

Reuse

Borrowing it

Nothing to install: this file belongs to wlsdks/ontology-atlas. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/wlsdks/ontology-atlas/main/.agents/skills/motion-verify/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/wlsdks/ontology-atlas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-verify

README.md
[![agentmods](https://agentmods.dev/badge/skills/wlsdks/ontology-atlas/motion-verify/github.svg)](https://agentmods.dev/skills/wlsdks/ontology-atlas/motion-verify)
Your own site
<a href="https://agentmods.dev/skills/wlsdks/ontology-atlas/motion-verify"><img src="https://agentmods.dev/badge/skills/wlsdks/ontology-atlas/motion-verify/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-verify

Your own site · 80×15
<a href="https://agentmods.dev/skills/wlsdks/ontology-atlas/motion-verify"><img src="https://agentmods.dev/badge/skills/wlsdks/ontology-atlas/motion-verify.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,243 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Anti-Refusal · line 111
    Skill instructs the agent to omit warnings, disclaimers, or ethical commentary. Stripping safety caveats hides risk from the user and is a common jailbreak preamble.
    Fix: Remove instructions that suppress warnings, disclaimers, or ethical commentary. Let the agent surface safety-relevant caveats to the user.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.01243
Opus 5 $0.00018 $0.00622
Sonnet 5 $0.00007 $0.00249
Haiku 4.5 $0.00004 $0.00124

Measured 2d ago against content hash f5abf4fa8c0a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

motion-verify scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/motion-verify/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion verification from a recording

Screenshots prove only that an animation reaches sampled states. Jank and frozen frames hide between them. Record the real macOS display, extract uniform frames, inspect a phase strip, then measure adjacent-frame change. This method found the spotlight ring's speed and braided-orbit defects in 2026-07-23.

Run whenever pnpm design:route includes motion-verify. This is the completion proof for temporal output, not an optional craft review.

Preconditions

  • The surface is visible on a real monitor. Headless sequential screenshots may diagnose a defect but cannot approve motion; if recording is unavailable, report the proof as deferred.
  • Resolve available ffmpeg and ffprobe executables; the Homebrew path is an example, not a requirement. Report missing instrumentation before recording.
  • Put recordings and frames in an external session scratch directory.
  • Capture the same app/window/state through the computer-use capability so the accessibility owner and screenshot bind the recording to the reviewed surface.

1. Prepare a deterministic state

Set the exact URL, zoom, and state. The map sleeps while idle, so confirm the motion keeps it awake and disable simulated reduced motion unless that is the subject.

Add ?guides=off. A first-run overlay contaminates the opening frames; closing it by hand adds its own animation and focus change. Use ?guides=reset only when the guide itself is under test.

2. Record and extract

cd <scratch-directory>
screencapture -v -V 4 motion.mov
mkdir -p vidframes
ffmpeg -y -loglevel error -i motion.mov -vf fps=30 vidframes/f%03d.png
ffprobe -v error -select_streams v:0 -show_entries stream=width,height -of csv=p=0 motion.mov

3. Find the crop carefully

Page coordinates differ from recording coordinates because of Retina scaling and window position. Colour can locate candidates but cannot identify motion. A prior amber-ring search cropped a static project hexagon and almost concluded that the ring was frozen. Build and inspect a strip for candidate crops before computing statistics.

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed f5abf4fa8c0a
  2. 5d ago Changed · +14 lines a6202ece9812
  3. 7d ago Changed · +8 lines 1100ab48e838
  4. 11d ago First seen · 100 lines · 36 tokens per session scan A 436e38d624b9

Subscribe to this mod's changes

motion-verify is a skill published in the GitHub repository wlsdks/ontology-atlas (103 stars, last pushed today), licensed MIT. It adds 36 tokens to every session and 1,243 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

pptx-html-fidelity-audit

Audit a python-pptx export against its source HTML deck, identify layout/content drift (footer overflow, cropped content, missing italic/em, lost styling, off-rhythm spacing), and re-export with strict footer-rail + cursor-flow layout discipline. Use this skill whenever the user has a .pptx that was generated from an…

nexu-io/open-design · 185 tokens

jetson-video-pipeline

Use when executing and verifying Jetson Video Codec SDK or PyNvVideoCodec encode/decode, transcode, segmentation, container decode, AV1, or acceptance workflows with exact artifact handoffs.

NVIDIA/skills · 45 tokens

playwright-skill

Complete browser automation with Playwright. Auto-detects dev servers, writes reusable test scripts, and supports screenshots, responsive checks, UX validation, login flows, link checks, and arbitrary browser automation. Use when the user wants to test a website, automate browser interactions, validate web…

lackeyjb/playwright-skill · 69 tokens

qa-systematic

Systematic web application QA testing with issue taxonomy, health scoring, and regression tracking. Triggers on: "QA this", "test the app", "smoke test", "run QA", "systematic test", "regression test", "full QA", "/qa-systematic".

Mathews-Tom/armory · 62 tokens

e2e-testing

ORGII keeps two separate E2E surfaces. Do not use one as proof for the other.

org2AI/ORG2 · 0 tokens

dual-instance-verification

Dual-instance (双机) real-machine verification protocol for ORG2 cloud sync and session sharing. Use before declaring any sharing/sync/collab feature or fix "verified": share/unshare, push/retract, fork/import, comments, member-floor, replay, continuation, or anything touching Org2CloudSyncEngine, collab engines, or the…

org2AI/ORG2 · 0 tokens