sprite-animation

sprite-animation is a skill for Claude Code, Codex from wolfenazz/YzPzCode. It costs 141 tokens per session (1,104 once invoked), scanned A, a copy of sprite-animation, Apache-2.0.

A single animated HTML slide that uses pixel art, large dates, typography, and looping CSS motion to explain a topic.

In plain words
What is it for?
Use it to make short educational explainer frames with a year, headline, animated pixel subject, timeline, and caption.
Why use it?
It provides a compact visual format for turning one historical or educational idea into a screen-recordable motion scene.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/wolfenazz/yzpzcode/sprite-animation
Any agent
npx skills add wolfenazz/YzPzCode --skill sprite-animation
Clone the repo
git clone --depth 1 https://github.com/wolfenazz/YzPzCode

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprite-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/wolfenazz/yzpzcode/sprite-animation.svg)](https://agentmods.dev/skills/wolfenazz/yzpzcode/sprite-animation)
Your own site
<a href="https://agentmods.dev/skills/wolfenazz/yzpzcode/sprite-animation"><img src="https://agentmods.dev/badge/skills/wolfenazz/yzpzcode/sprite-animation.svg" alt="Measured on agentmods" height="20"></a>
Per session 141 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,104 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00141 $0.01104
Opus 5 $0.00071 $0.00552
Sonnet 5 $0.00028 $0.00221
Haiku 4.5 $0.00014 $0.00110

Measured yesterday against content hash d0ac82e6d616, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

sprite-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to sprite-animation — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

app/desgin/design-templates/sprite-animation/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprite Animation Skill

Produce a single animated frame of an educational explainer — the kind you might screen-record into a vertical video. Pixel-art mascots, big year display, looping CSS animations, kinetic Japanese / English display type.

Workflow

  1. Read the active DESIGN.md (injected above). Pick the loudest serif token for the year, a sturdy sans for headlines, and a mono token for timeline / index labels.
  2. Pick the topic from the brief (e.g. "Nintendo · 1889 — Hanafuda"). You always need: a year, a one-line headline, an animated subject (a pixel sprite — character, object, or icon), and a short caption.
  3. Stage — full-bleed cream / off-white background (#f5efe2) with a subtle paper grain. Keep margins generous; this is one beat of a video.
  4. Top bar — small mono row:
    • Left: title slug ("名次の/番組" or "EP. 01 / NINTENDO")
    • Right: progress dots ("01 / 12") and a "REC" stamp
  5. Subject animations — at least three independent looping animations on the page:
    • Big year: the headline year (e.g. "1889年") fills the lower-left, in a serif display weight. It has a subtle vertical glitch / scanline animation (clip-path keyframes), and a 1-frame "pop" every loop.
    • Pixel sprite card: a 96×128 pixel-art card or character (use an inline SVG with crisp shape-rendering: crispEdges rectangles, or a box-shadow pixel grid). Subtle bobbing animation (±4px, 1.6s).
    • Kinetic kana: 1–2 Japanese / kanji characters that fade-and-slide in sync with the bob (e.g. "花" — hana — flower).
    • Tick ribbon: bottom of the stage, a tape/ribbon with year ticks (1889 · 1907 · 1949 · 1977 · 1985 · 2006 · 2017) sliding left at a slow constant speed.
  6. Caption block — small mono caption explaining the trivia: "Nintendo started as a Hanafuda playing-card maker in Kyoto, 1889. Mario didn't show up for another ninety-six years."
  7. Write a single HTML document:
    • <!doctype html> through </html>, CSS inline, no external JS.
    • All animations use @keyframes + animation: ... infinite.
    • Stage uses a fixed canvas ratio (e.g. 16:9 letterboxed) so the loop reads as a single frame from a video.
    • data-od-id on stage, year, sprite, caption, and tick ribbon.
  8. Self-check:
    • The page is one cohesive scene, not a collage. The eye lands on the year first, then the sprite, then the caption.
    • At least 3 independent looping animations are visible.
    • The color palette is restrained (cream + a single accent red + ink).
    • No external assets — all sprites are inline SVG or CSS.

Read the full file on GitHub · 95 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 95 lines · 141 tokens per session scan A d0ac82e6d616

Subscribe to this mod's changes

sprite-animation is a skill published in the GitHub repository wolfenazz/YzPzCode (13 stars, last pushed today), licensed Apache-2.0. It adds 141 tokens to every session and 1,104 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to sprite-animation, differing in 0 lines, and is treated as a copy.

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