annotate-modelica-animation

annotate-modelica-animation is a skill for Claude Code, Codex from WolframResearch/system-modeler-ai-toolkit. It costs 178 tokens per session (6,055 once invoked), scanned C, original, MIT.

A Modelica model annotation for configuring Wolfram System Modeler’s 3D animation view. It adds camera, tracing, playback, grid, and force-vector settings directly to a MultiBody model file.

In plain words
What is it for?
Use it to set fixed or object-following cameras, trace paths, auto-play and repeat behavior, time scaling, ground grids, and force-vector sizes in a .mo file.
Why use it?
It saves animation settings with the model instead of requiring someone to configure the view manually each time. The model must simulate successfully and use components with visible 3D representations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is [`../scripts/README.md`](../scripts/README.md).*.

Good fit Use it to set fixed or object-following cameras, trace paths, auto-play and repeat behavior, time scaling, ground grids, and force-vector sizes in a .mo file.

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Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/WolframResearch/system-modeler-ai-toolkit
agentmods
npx agentmods add skills/wolframresearch/system-modeler-ai-toolkit/annotate-modelica-animation

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for annotate-modelica-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/wolframresearch/system-modeler-ai-toolkit/annotate-modelica-animation/github.svg)](https://agentmods.dev/skills/wolframresearch/system-modeler-ai-toolkit/annotate-modelica-animation)
Your own site
<a href="https://agentmods.dev/skills/wolframresearch/system-modeler-ai-toolkit/annotate-modelica-animation"><img src="https://agentmods.dev/badge/skills/wolframresearch/system-modeler-ai-toolkit/annotate-modelica-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for annotate-modelica-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/wolframresearch/system-modeler-ai-toolkit/annotate-modelica-animation"><img src="https://agentmods.dev/badge/skills/wolframresearch/system-modeler-ai-toolkit/annotate-modelica-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 178 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,055 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00178 $0.06055
Opus 5.5 $0.00071 $0.02422
Sonnet 5.5 $0.00036 $0.01211
Haiku 4.5 $0.00018 $0.00605

Measured 9d ago against content hash fd9443d01b82, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

annotate-modelica-animation scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

shell-agnostic. For cleanup use `Remove-Item -Recurse -Force`, not `rm -rf`.
annotate-modelica-animation/SKILL.md · 460 lines

How it starts

The opening of the file, as written. The whole thing — 460 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Annotate Modelica 3D Animation

Adds __Wolfram(Animation(...)) annotations to a MultiBody model so Simulation Center opens a configured 3D animation: named cameras, follow cameras, trace paths, playback behavior and vector scaling — all stored in the model file.

Only models using Modelica.Mechanics.MultiBody components with a visual representation get an Animation view. Simulate first (simulate-modelica): you need the trajectory extents to place cameras and size the scene, and a model that fails to simulate has no animation to configure.

Unlike the control-panel, graphics and plots annotators, this skill has no generator engine — you author the annotation text and splice it in by hand, then validate. That puts the merge-into-annotation(...) step (below) on you; get it right and confirm with validate-modelica. Because the edit is yours rather than a script's, it is also on you to leave the file's line endings as you found them — see Appendix → Line endings in .mo files.

This is a vendor-specific annotation (Modelica spec §18.1): other tools ignore it and preserve it on save, and it does not affect flattening — it only tells System Modeler how to build the 3D animation. It sits directly inside the class annotation(...), as a sibling of experiment and Documentation (never nested inside Documentation).

The annotation

annotation(__Wolfram(Animation(
  cameras = {
    Camera(name = "Follow", distance = 8, rotation = {0.5, 0.5, 0.5, 0.5},
           follow = bodyShape.shape1, followMode = "NODE_CENTER_AND_AZIM"),
    Camera(name = "Top", center = {32, -19, 0}, distance = 90, rotation = {0, 0, 0, 1})},
  windows = {
    Window(name = "Default", camera = "Follow", preferred = true,
           autoPlay = true, repeat = true, timeScale = 0.5,
           trace = {bodyShape.shape1},
           vectorSettings = {VectorSettings(quantity = "Force", scale = 0.1)})})));

Splicing it into the model

The Animation(...) goes inside the single class-level annotation(...), as a sibling of experiment/Documentation — not in its own second annotation.

Read the full file on GitHub · 460 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago Changed · +4 lines fd9443d01b82
  2. 23d ago Changed · +293 lines scan A → C 566d9780b32e
  3. 1mo ago First seen · 163 lines · 178 tokens per session scan A 174123fd2d1d

Subscribe to this mod's changes

annotate-modelica-animation is a skill published in the GitHub repository WolframResearch/system-modeler-ai-toolkit (17 stars, last pushed 9d ago), licensed MIT. It adds 178 tokens to every session and 6,055 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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