Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Wondermonger-daydreaming/claude-skills-library --skill mage-the-ascensiongit clone --depth 1 https://github.com/Wondermonger-daydreaming/claude-skills-libraryWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/mage-the-ascension)<a href="https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/mage-the-ascension"><img src="https://agentmods.dev/badge/skills/wondermonger-daydreaming/claude-skills-library/mage-the-ascension/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/mage-the-ascension"><img src="https://agentmods.dev/badge/skills/wondermonger-daydreaming/claude-skills-library/mage-the-ascension.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00257 | $0.02309 |
| Opus 5 | $0.00129 | $0.01154 |
| Sonnet 5 | $0.00051 | $0.00462 |
| Haiku 4.5 | $0.00026 | $0.00231 |
Grade A, and why
mage-the-ascension scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Mage: The Ascension
Seed, not scripture
The source buries this in a private fictional universe, manic stage-directions, and a named roster of example characters, repeated verbatim. Strip the furniture, keep the system. The example mages and the theatre are not the content; the Spheres, Traditions, and metaphysics are. And the system is a starting board, not a script — regrow each game on the player's own mage, their own paradigm, their own trouble. A recited example campaign is a dead one.
What it is
The content-pack for one specific game, built to plug into the generic engine in /solo-rpg. That skill is system-agnostic on purpose — it gives you the scene-prompt template, the Mystery+Danger+Dilemma triad, the resolution loop, and the GM toolkit, but no setting. This is the setting. Pour these Spheres, Traditions, and metaphysics into that engine and you can run Mage: The Ascension solo with depth. The two are designed to cite each other: engine here, fuel there.
The Nine Spheres (conceptual domains)
Magic in this game is organized by nine domains of reality a mage can perceive and bend; rated roughly from sensing, to affecting, to commanding. In plain terms:
- Correspondence — space, distance, location, connection between places.
- Time — perceiving and shifting the flow of past, present, future.
- Mind — thought, perception, consciousness, mental contact.
- Life — living organisms, health, growth, biological form.
- Forces — energy: fire, electricity, gravity, light, sound, motion.
- Matter — inanimate substance, its properties and transformation.
- Prime — the primal energy (Quintessence) underlying all magic; creation, the pattern of magic itself.
- Spirit — the spirit worlds, the Umbra, ghosts, the membrane between realms.
- Entropy — chance, fate, decay, order and dissolution, probability.
The richness lives in combinations: Correspondence + Time as spacetime weaving; Life + Mind as biopsychic work; Prime + Entropy as fate-bending; Forces + Matter as elemental alchemy. When running, ask which one or two Spheres a desired effect needs, and narrate through that pairing.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 89 lines · 257 tokens per session scan A f8ee24145d33
mage-the-ascension is a skill published in the GitHub repository Wondermonger-daydreaming/claude-skills-library (6 stars, last pushed 2mo ago), licensed MIT. It adds 257 tokens to every session and 2,309 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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