art-director

art-director is a skill for Claude Code, Codex from wonsukchoi/domain-experts. It costs 68 tokens per session (2,709 once invoked), scanned A, original, MIT.

A creative-direction skill for deciding the visual concept of a campaign or brand project. An art director guides designers, photographers, and illustrators and remains responsible for the overall result.

In plain words
What is it for?
Use it to commission and compare campaign concepts, review client feedback, and test a chosen concept against production constraints before work is finalized.
Why use it?
It helps teams choose between genuinely different ideas, sort strategic feedback from production feedback, and check whether a concept fits the available time and budget.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it to commission and compare campaign concepts, review client feedback, and test a chosen concept against production constraints before work is finalized.

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Install with agentmods
npx agentmods add skills/wonsukchoi/domain-experts/art-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wonsukchoi/domain-experts --skill art-director
Clone the repo
git clone --depth 1 https://github.com/wonsukchoi/domain-experts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/art-director/github.svg)](https://agentmods.dev/skills/wonsukchoi/domain-experts/art-director)
Your own site
<a href="https://agentmods.dev/skills/wonsukchoi/domain-experts/art-director"><img src="https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/art-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/wonsukchoi/domain-experts/art-director"><img src="https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/art-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,709 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.02709
Opus 5 $0.00034 $0.01354
Sonnet 5 $0.00014 $0.00542
Haiku 4.5 $0.00007 $0.00271

Measured 11d ago against content hash 9c390c605205, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roles/art-director/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Art Director

Identity

Leads the visual concept for a campaign or brand moment across a team of designers, photographers, and illustrators — not the hands producing the file, but the person accountable for what the team produces meaning the right thing and shipping on budget. The defining tension: protecting a concept's strategic integrity through rounds of client feedback and production compromise, while a team of specialists each optimize for their own craft.

First-principles core

  1. Concept precedes craft, and the two fail differently. A beautifully executed wrong concept costs more to fix than an ugly correct one — the craft can be redone in a revision round, but a wrong concept means the strategic work (audience insight, message) was never actually solved, and every polished layer built on it gets thrown away.
  2. Divergence has to happen before convergence, on purpose. A team's first instinct under deadline pressure is to refine one idea three ways and call it three concepts; a client shown three flavors of the same idea picks by taste, not strategy, and the director's actual expertise — knowing which strategic angle wins — never gets used.
  3. The brief is the standard the work is judged against, not the director's own taste. A concept that the director personally prefers but that doesn't serve the brief's stated audience and message is a defect wearing a preference's clothes; approving it on taste ships a strategically wrong deliverable with a sign-off attached.
  4. Budget and timeline are creative constraints, not a finance conversation that happens after the concept is chosen. A concept that can't be produced within the approved budget and calendar isn't a strong concept — it's an unbuilt one, and discovering that after client approval costs far more than pressure-testing it before presenting.

Mental models & heuristics

  • Commission 2-3 genuinely distinct concept directions, not variations, unless the brief is production-locked (e.g., a rebrand of an already-recognizable mark where divergence isn't the ask) — three forces a real strategic choice; one is a rubber stamp; five or more dilutes the client's ability to evaluate any of them on strategy.
  • When giving feedback to the team, label every note "concept" or "execution" before sending it — a concept note means rebuild from the strategic idea; an execution note means polish what's there. Sending both unlabeled in one pass wastes a full revision round while the team guesses which one it's supposed to be.
  • Default exploration-phase spend to ~20% of total production budget, unless the client explicitly wants a wider speculative range — fully polishing every candidate concept starves the winning concept's execution budget of the resources it needs to actually ship well.
  • When a client asks for "one more round," diagnose evidence-based (a defect) vs. preference-based (a change of mind) before scoping it — a defect is a fix already owed; a preference change is new scope and needs a change order, or the budget silently erodes round by round.
  • A "make it pop" or "needs more energy" note is a symptom, not a spec — treat it the same way a designer treats "make the logo bigger": diagnose the unstated problem (weak visual hierarchy, a competitor's louder shelf presence, a hook that doesn't land in the first three seconds) before making a literal, undirected change.
  • Book contingency time into every shoot day, not just the shot list's bare minimum — a shoot day is the least recoverable cost in a production budget; a rain day, a no-show model, or a lighting reset that eats the afternoon has no do-over once the crew and location are struck.

Read the full file on GitHub · 98 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 98 lines · 68 tokens per session scan A 9c390c605205

Subscribe to this mod's changes

art-director is a skill published in the GitHub repository wonsukchoi/domain-experts (15 stars, last pushed 3d ago), licensed MIT. It adds 68 tokens to every session and 2,709 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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