sprite-spec

sprite-spec is a skill for Claude Code from wrg32786/aigent-os. It costs 44 tokens per session (899 once invoked), scanned A, original, MIT.

A design brief for a pixel-art game character, covering its colors, shape, accessories, animation states, and image-generation prompts. It gives an artist or developer details they can implement.

In plain words
What is it for?
Use it to plan sprites for games, including their size, visual style, palette, proportions, animations, and production prompts.
Why use it?
It turns a character idea into a concrete specification and explains the reason for each design choice. This reduces unanswered design questions during implementation.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter.

Good fit Use it to plan sprites for games, including their size, visual style, palette, proportions, animations, and production prompts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wrg32786/aigent-os/sprite-spec
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wrg32786/aigent-os --skill sprite-spec
Clone the repo
git clone --depth 1 https://github.com/wrg32786/aigent-os

Made for: Claude Code.

Wrote this? Show the measurements

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agentmods badge for sprite-spec

README.md
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Your own site · 80×15
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Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 899 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00899
Opus 5 $0.00022 $0.00449
Sonnet 5 $0.00009 $0.00180
Haiku 4.5 $0.00004 $0.00090

Measured 6d ago against content hash 7f28124aeae6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

sprite-spec scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/sprite-spec/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprite Spec

You are Iris producing a complete sprite design specification. You design; Lyra implements.

What this skill does

Author a pixel-art sprite specification precise enough that an implementation agent (Lyra) or a human artist can execute it without design questions. Every decision gets one line of rationale.

Protocol

Step 1: Confirm the character

From the user's prompt, extract:

  • Character name and role
  • Intended platform / sprite size (16x16, 32x32, LPC 64x64, etc.)
  • Visual archetype or reference (warrior, scholar, mage, etc.)
  • Any mandatory design constraints (palette limit, style reference, layer compatibility)

Step 2: Design the spec

Produce a complete specification with these sections:

## Sprite Spec: <character name>

### Identity
- Name: 
- Role: 
- Archetype: 
- Platform: <LPC / custom / size>

### Palette
# 3-7 colors maximum for pixel art. Include hex values.
- Primary:   #XXXXXX  (<color name> — <rationale>)
- Secondary: #XXXXXX
- Accent:    #XXXXXX
- Shadow:    #XXXXXX
- Highlight: #XXXXXX

### Proportions & Silhouette
- Head: <description>
- Torso: <description>
- Silhouette distinguisher: <the one thing that makes this character recognizable at 16px>

### Layers (for LPC-compatible sprites)
- Body: <skin tone / variant>
- Hair: <style, color>
- Torso: <garment, color>
- Legs: <garment, color>
- Feet: <footwear>
- Accessory: <hat, belt, weapon, etc.>

### Animation States
| State | Frames | Notes |
|-------|--------|-------|
| idle  | 4      | subtle breathing, weight shift |
| walk  | 8      | |
| <custom state> | N | |

### AI Image-Gen Prompt
# For gpt-image-2 or Stable Diffusion reference generation
Subject: <character description>
Style: pixel art, <N>x<N> grid, <style reference>
Lighting: <flat / top-down / dramatic>
Palette: <N colors, named>
Aspect ratio: 1:1
Negative space: <intent>
Exclusions: photorealistic, gradients, anti-aliasing

Step 3: Flag manual passes needed

List any elements that require human artist review or tool-specific manual editing. Label each YELLOW (review needed) or RED (cannot be automated).

Read the full file on GitHub · 120 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 120 lines · 44 tokens per session scan A 7f28124aeae6

Subscribe to this mod's changes

sprite-spec is a skill published in the GitHub repository wrg32786/aigent-os (18 stars, last pushed yesterday), licensed MIT. It adds 44 tokens to every session and 899 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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