Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add XeldarAlz/everything-claude-unity --skill hud-statuslinegit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xeldaralz/everything-claude-unity/hud-statusline)<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/hud-statusline"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/hud-statusline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/hud-statusline"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/hud-statusline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.00861 |
| Opus 5 | $0.00015 | $0.00430 |
| Sonnet 5 | $0.00006 | $0.00172 |
| Haiku 4.5 | $0.00003 | $0.00086 |
Grade A, and why
hud-statusline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HUD / Statusline Integration
Guidance for commands and agents to update Claude Code's statusline with real-time Unity workflow state.
Statusline Format
The recommended statusline format for Unity workflows:
[Phase: Execute] [Agent: unity-coder] [Modified: 5 files] [12m]
Fields:
- Phase — current workflow phase: Clarify, Plan, Execute, Verify, Done
- Agent — currently active sub-agent (or "main" if no agent is running)
- Modified — count of unique files edited this session (from session-edits.txt)
- Duration — elapsed session time in minutes
Reading Session State
Statusline data comes from the hook state directory at /tmp/unity-claude-hooks/:
| File | Content | Updated By |
|---|---|---|
session-edits.txt |
One file path per line (may have duplicates) | track-edits.sh |
gateguard-reads.txt |
One file path per line | track-reads.sh |
session-state.json |
Branch, phase, workflow context | session-save.sh |
session-start-time |
Unix timestamp | session-restore.sh |
session-cost.jsonl |
One JSON object per tool call | cost-tracker.sh |
File Count
EDIT_COUNT=0
if [ -f "/tmp/unity-claude-hooks/session-edits.txt" ]; then
EDIT_COUNT=$(sort -u "/tmp/unity-claude-hooks/session-edits.txt" | wc -l | tr -d ' ')
fi
Session Duration
DURATION_MINS=0
if [ -f "/tmp/unity-claude-hooks/session-start-time" ]; then
START=$(cat "/tmp/unity-claude-hooks/session-start-time")
NOW=$(date +%s)
DURATION_MINS=$(( (NOW - START) / 60 ))
fi
Integration Points
Commands
Commands with phase gates (like /unity-workflow) should update the statusline at each transition:
Phase 1: Clarify → statusline: [Phase: Clarify]
Phase 2: Plan → statusline: [Phase: Plan]
Phase 3: Execute → statusline: [Phase: Execute] [Agent: unity-coder]
Phase 4: Verify → statusline: [Phase: Verify] [Agent: unity-verifier]
Done → statusline: [Phase: Done] [Modified: N files] [Xm]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 109 lines · 30 tokens per session scan A 05a87e99fdeb
hud-statusline is a skill published in the GitHub repository XeldarAlz/everything-claude-unity (23 stars, last pushed 4mo ago), licensed MIT. It adds 30 tokens to every session and 861 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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