tools.repair

tools.repair is a skill for Claude Code, Codex from XiaoLuoLYG/GOD. It costs 13 tokens per session (184 once invoked), scanned A, a copy of care.basic, Apache-2.0.

An executable agent skill for inspecting and repairing a practical tool or device. It runs through the JiuwenClawAgent runtime, which applies its results to the agent's actions and state.

In plain words
What is it for?
It helps an agent examine a faulty practical item and carry out a repair.
Why use it?
It provides a defined repair task for a tool or device rather than treating the problem as a general conversation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps an agent examine a faulty practical item and carry out a repair.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xiaoluolyg/god/tools.repair
About the project

GOD is a control room for observing and directing societies of language-model agents running in simulated worlds. It lets researchers inspect replays, question individual agents, alter future events, reset simulations, and export experiments for reuse. The catalogue entries are skills and agents for operating and investigating these simulations.

XiaoLuoLYG/GOD · 1,101 stars · on GitHub · xiaoluolyg.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add XiaoLuoLYG/GOD --skill tools.repair
Clone the repo
git clone --depth 1 https://github.com/XiaoLuoLYG/GOD

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tools.repair

README.md
[![agentmods](https://agentmods.dev/badge/skills/xiaoluolyg/god/tools.repair.svg)](https://agentmods.dev/skills/xiaoluolyg/god/tools.repair)
Your own site
<a href="https://agentmods.dev/skills/xiaoluolyg/god/tools.repair"><img src="https://agentmods.dev/badge/skills/xiaoluolyg/god/tools.repair.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 184 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 75% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00184
Opus 5 $0.00006 $0.00092
Sonnet 5 $0.00003 $0.00037
Haiku 4.5 $0.00001 $0.00018

Measured 8d ago against content hash 599f5e992ecd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

tools.repair scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/run_skill.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

75% identical to care.basic — 10 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agentsociety/custom/skills/tools.repair/SKILL.md · 27 lines

What it actually says

Tools Repair

This is a real executable GOD agent skill. Its local skill.json describes its own targets, interaction preferences, status changes, speech template, memory template, and fallback strategy. scripts/run_skill.py returns a standard SkillResult; the JiuwenClawAgent runtime validates and applies the result to movement, interaction, speech, state, and memory.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 27 lines · 13 tokens per session scan A 599f5e992ecd

Subscribe to this mod's changes

tools.repair is a skill published in the GitHub repository XiaoLuoLYG/GOD (1,101 stars, last pushed 11d ago), licensed Apache-2.0. It adds 13 tokens to every session and 184 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 75% identical to care.basic, differing in 10 lines, and is treated as a copy.

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