Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add xixicc186/clawd-emotes-skill --skill clawd-emotesgit clone --depth 1 https://github.com/xixicc186/clawd-emotes-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xixicc186/clawd-emotes-skill/clawd-emotes)<a href="https://agentmods.dev/skills/xixicc186/clawd-emotes-skill/clawd-emotes"><img src="https://agentmods.dev/badge/skills/xixicc186/clawd-emotes-skill/clawd-emotes/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xixicc186/clawd-emotes-skill/clawd-emotes"><img src="https://agentmods.dev/badge/skills/xixicc186/clawd-emotes-skill/clawd-emotes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00204 | $0.02015 |
| Opus 5 | $0.00102 | $0.01007 |
| Sonnet 5 | $0.00041 | $0.00403 |
| Haiku 4.5 | $0.00020 | $0.00201 |
Grade A, and why
clawd-emotes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Clawd pixel-crab emotes
Build a cast of tiny animated pixel crabs, each doing something (eating, gaming,
celebrating a holiday, playing guitar…). Every emote is one inline <svg>
animated entirely with CSS @keyframes — no GIF frames, no external images.
Many emotes live together as cards in one HTML "图鉴" (catalog) page.
This approach is loved because it's tiny, crisp at any zoom (image-rendering
stays sharp), trivially themeable, and editable as plain text. The cost is that
the crab's body is a fixed pixel grid, so placement is everything — most
"bugs" are an element drawn at the wrong coordinate or in the wrong group.
The workflow
- Pick the activities. One emote = one clear action. Decide the prop, the hat (if any), and the one "hero motion" that sells it (a sip, a strum, a blink-and-bob). Keep it readable at 150×150 px.
- Copy the scaffold. Start each page from
assets/card-template.html— it has the shared<style>block, the grid, and one fully-built example card. Each new emote is one<div class="card">. - Build the crab, then layer. Drop in the base anatomy (see
references/anatomy.md), give it a unique prefix, then add eyes/arms, the prop, the hat, and particles — in that draw order. - Animate the hero motion plus idle life (blink, bob, shadow). Use the transform-origins from the anatomy reference; a wrong pivot is the #1 cause of parts flying off.
- Verify visually — always. Render with headless Chrome and actually look
at every emote (
scripts/check.py). This is non-negotiable: pixel art lies in the source and only the render tells the truth. Fix floating hats, detached feet, and disconnected props. - Export to GIF only if asked (
scripts/export_gif.js).
The five rules that prevent every common bug
These come from real bugs hit while building the existing sets. Internalize them and you avoid almost all rework.
- Feet live inside the animated body group. The shadow is separate and
stays on the ground; everything that is part of the crab — feet included —
goes inside
<g class="XX-body">. Feet drawn outside the group don't share the body's transform, so the body bobs/tilts away and the feet "detach." This is structural: feet inside the group cannot detach.
What ships with it
33 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/card-template.html 5.6 KB
- examples/clawd-daily.html 33 KB
- examples/clawd-festivals.html 51 KB
- examples/clawd-hobbies.html 22 KB
- gallery/clawd-birthday.gif 73 KB
- gallery/clawd-christmas.gif 111 KB
- gallery/clawd-coding.gif 52 KB
- gallery/clawd-coffee.gif 63 KB
- gallery/clawd-dragon-boat.gif 82 KB
- gallery/clawd-eating.gif 68 KB
- gallery/clawd-exercise.gif 28 KB
- gallery/clawd-gaming.gif 105 KB
- gallery/clawd-guitar.gif 89 KB
- gallery/clawd-halloween.gif 113 KB
- gallery/clawd-lantern.gif 117 KB
- gallery/clawd-listening.gif 89 KB
- gallery/clawd-mid-autumn.gif 247 KB
- gallery/clawd-new-year.gif 59 KB
- gallery/clawd-painting.gif 79 KB
- gallery/clawd-photo.gif 60 KB
- gallery/clawd-qixi.gif 112 KB
- gallery/clawd-reading.gif 92 KB
- gallery/clawd-shower.gif 88 KB
- gallery/clawd-singing.gif 73 KB
- gallery/clawd-sleeping.gif 131 KB
- gallery/clawd-spring.gif 163 KB
- gallery/clawd-valentine.gif 82 KB
- gallery/clawd-watering.gif 88 KB
- references/anatomy.md 6.2 KB
- references/prop-recipes.md 5.5 KB
- scripts/check.py 4.6 KB runs code
- scripts/export_gif.js 5.7 KB runs code
- scripts/export_transparent.js 3.2 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 149 lines · 204 tokens per session scan A 200ea912d830
clawd-emotes is a skill published in the GitHub repository xixicc186/clawd-emotes-skill (57 stars, last pushed 1mo ago), licensed MIT. It adds 204 tokens to every session and 2,015 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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