clawd-emotes

clawd-emotes is a skill for Claude Code, Codex from xixicc186/clawd-emotes-skill. It costs 204 tokens per session (2,015 once invoked), scanned A, original, MIT.

A guide for creating small animated pixel-art crab emotes as SVG images with CSS animations. SVG is an editable image format that stays sharp when resized.

In plain words
What is it for?
Use it to design crab characters, add props and movements, assemble emote cards, and optionally export the animations as looping GIFs.
Why use it?
It provides a repeatable structure for building crisp, lightweight emotes without frame-by-frame GIF artwork or raster sprites.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design crab characters, add props and movements, assemble emote cards, and optionally export the animations as looping GIFs.

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Install with agentmods
npx agentmods add skills/xixicc186/clawd-emotes-skill/clawd-emotes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xixicc186/clawd-emotes-skill --skill clawd-emotes
Clone the repo
git clone --depth 1 https://github.com/xixicc186/clawd-emotes-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for clawd-emotes

README.md
[![agentmods](https://agentmods.dev/badge/skills/xixicc186/clawd-emotes-skill/clawd-emotes/github.svg)](https://agentmods.dev/skills/xixicc186/clawd-emotes-skill/clawd-emotes)
Your own site
<a href="https://agentmods.dev/skills/xixicc186/clawd-emotes-skill/clawd-emotes"><img src="https://agentmods.dev/badge/skills/xixicc186/clawd-emotes-skill/clawd-emotes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for clawd-emotes

Your own site · 80×15
<a href="https://agentmods.dev/skills/xixicc186/clawd-emotes-skill/clawd-emotes"><img src="https://agentmods.dev/badge/skills/xixicc186/clawd-emotes-skill/clawd-emotes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 204 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,015 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00204 $0.02015
Opus 5 $0.00102 $0.01007
Sonnet 5 $0.00041 $0.00403
Haiku 4.5 $0.00020 $0.00201

Measured 12d ago against content hash 200ea912d830, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

clawd-emotes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/check.py, scripts/export_gif.js, scripts/export_transparent.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

clawd-emotes/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Clawd pixel-crab emotes

Build a cast of tiny animated pixel crabs, each doing something (eating, gaming, celebrating a holiday, playing guitar…). Every emote is one inline <svg> animated entirely with CSS @keyframes — no GIF frames, no external images. Many emotes live together as cards in one HTML "图鉴" (catalog) page.

This approach is loved because it's tiny, crisp at any zoom (image-rendering stays sharp), trivially themeable, and editable as plain text. The cost is that the crab's body is a fixed pixel grid, so placement is everything — most "bugs" are an element drawn at the wrong coordinate or in the wrong group.

The workflow

  1. Pick the activities. One emote = one clear action. Decide the prop, the hat (if any), and the one "hero motion" that sells it (a sip, a strum, a blink-and-bob). Keep it readable at 150×150 px.
  2. Copy the scaffold. Start each page from assets/card-template.html — it has the shared <style> block, the grid, and one fully-built example card. Each new emote is one <div class="card">.
  3. Build the crab, then layer. Drop in the base anatomy (see references/anatomy.md), give it a unique prefix, then add eyes/arms, the prop, the hat, and particles — in that draw order.
  4. Animate the hero motion plus idle life (blink, bob, shadow). Use the transform-origins from the anatomy reference; a wrong pivot is the #1 cause of parts flying off.
  5. Verify visually — always. Render with headless Chrome and actually look at every emote (scripts/check.py). This is non-negotiable: pixel art lies in the source and only the render tells the truth. Fix floating hats, detached feet, and disconnected props.
  6. Export to GIF only if asked (scripts/export_gif.js).

The five rules that prevent every common bug

These come from real bugs hit while building the existing sets. Internalize them and you avoid almost all rework.

  1. Feet live inside the animated body group. The shadow is separate and stays on the ground; everything that is part of the crab — feet included — goes inside <g class="XX-body">. Feet drawn outside the group don't share the body's transform, so the body bobs/tilts away and the feet "detach." This is structural: feet inside the group cannot detach.

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 149 lines · 204 tokens per session scan A 200ea912d830

Subscribe to this mod's changes

clawd-emotes is a skill published in the GitHub repository xixicc186/clawd-emotes-skill (57 stars, last pushed 1mo ago), licensed MIT. It adds 204 tokens to every session and 2,015 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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