pixel art skills

72 tagged pixel art, measured the same way as everything else here.

Browse within: divoom 32led-matrix 32ReAct 14devtool 14gemini 14ratatui 5rust 5

generate2dmap

01

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas…

4.0k 1mo ago A 108 tokens original MIT

generate2dsprite

02

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art…

4.0k 1mo ago A 111 tokens original MIT

video2dsprite

03

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Grok Build ONLY. Turn a 2D character still into smooth animation sprites via imagegen/imageedit base → imagetovideo (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles…

4.0k 1mo ago A 124 tokens original MIT

beautify-decoration

04

IvanWng97/pixtuoid

Skill Claude CodeCodex

Iterate on the visual identity of a top-down pixel-art decoration (sprite + layout integration) in pixtuoid. Use when redesigning an existing decoration (pantry, lounge, meeting room, cubicle decor) or adding a new one. Captures the rebuild trap, the visual-verification loop, resolution constraints, sprite-format…

462 2d ago A 93 tokens original MIT

procedural-lofi

05

IvanWng97/pixtuoid

Skill Claude CodeCodex

Generate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships. Fingerprint a beloved reference recording, shape synthesis to the measured spectral + temporal curve, freeze one human-blessed take into constant tables, and re-synthesize at launch (loop the…

462 2d ago A 142 tokens original MIT

two-lens-review

06

IvanWng97/pixtuoid

Skill Claude CodeCodex

Run pixtuoid's review protocol at either scope — the mandatory pre-merge DIFF gate (2+ differentiated-lens agents on the diff) or a whole-codebase AUDIT (subsystem × factor fan-out over the whole tree). Both draw ONE shared factor taxonomy + verify contract + disposition; they differ only in population and…

462 2d ago A 171 tokens original MIT

Pixel Art Creator

07

willibrandon/pixel-plugin

Skill Claude CodeCodex

Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel…

302 10mo ago A 180 tokens original MIT

Pixel Art Exporter

08

willibrandon/pixel-plugin

Skill Claude CodeCodex

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine…

302 10mo ago A 190 tokens original MIT

willibrandon/pixel-plugin

Skill Claude CodeCodex

Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting"…

302 10mo ago A 220 tokens original MIT

alicization-town

10

ceresOPA/Alicization-Town

Skill Claude CodeCodex

Live in Alicization Town — a 2.5D pixel sandbox where you are a real resident. Walk the streets, chat with neighbors, interact with shops and nature, and perceive what happens around you. Use this skill whenever the user mentions Alicization Town, virtual town, pixel sandbox, agent sandbox, town exploration, 小镇, or…

134 2mo ago A 86 tokens

clawd-emotes

11

xixicc186/clawd-emotes-skill

Skill Claude CodeCodex

Create original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from / / and animated with @keyframes. Use…

54 1mo ago A 204 tokens original MIT

xixicc186/clawd-emotes-skill

Skill Claude CodeCodex

Add the canonical Clawd character to a user-provided photograph by selecting one bundled pose reference and compositing it with the photo through built-in image generation. Use this skill whenever the user asks to put, add, place, hide, hang, sit, stand, sleep, lean, climb, hug, push, pull, or otherwise make Clawd…

54 1mo ago A 121 tokens original MIT

img2blockbench

13

orca-gamedev/img2blockbench

Skill Claude CodeCodex

Reconstruct a Minecraft-style creature, character, prop, or vehicle concept as a native Blockbench model using an optional provider-selected 3D mesh, agent vision, and deterministic compilation. Use when Codex should turn PNG, JPEG, or WebP artwork, optionally accompanied by a textured GLB or GLTF from any image-to-3D…

24 21d ago A 106 tokens original MIT

create-mascot-pack

14

TeXmeijin/claude-code-mascot-statusline

Skill Claude CodeCodex

Create or modify pixel-art mascot packs for claude-code-mascot-statusline plugin. Use when: creating a new character pack from scratch, modifying existing pack sprites, fixing visual issues in half-block rendering, iterating on sprite design, or adding new states to a pack. Triggers: "create pack", "new mascot"…

23 4mo ago A 127 tokens original MIT

pyxel

15

kitao/pyxel-skill

Skill Claude CodeCodex

Use when creating, modifying, debugging, or verifying a game made with Pyxel or a requested retro Python game that should use Pyxel. Do not use for other engines or general Python work.

11 1mo ago A 42 tokens original MIT

auth-security

16

KbWen/agent-virtual-office

Skill Claude CodeCodex

Secure authentication and authorization when credentials, sessions, roles, or permissions change.

11 7d ago A 18 tokens copy · 100% MIT

karpathy-principles

17

KbWen/agent-virtual-office

Skill Claude CodeCodex

Behavioral guidelines to reduce common LLM coding mistakes — Think Before Coding, Simplicity First, Surgical Changes, Goal-Driven Execution.

11 7d ago A 34 tokens copy · 100% MIT

KbWen/agent-virtual-office

Skill Claude CodeCodex

Adversarial security and resilience analysis — auto-triggered during /review and /test based on task classification. Provides attack surface analysis, boundary testing, auth bypass attempts, dependency chain attacks, and Beast Mode stress testing.

11 7d ago A 50 tokens copy · 100% MIT

launch-claudemon

19

OriginalName457/claudemon

Skill Claude CodeCodex

Launch/activate the Claudemon handheld from the terminal — boots the local game server, opens the pixel-pet window (turning this session into the game), and on first run offers to add a desktop shortcut. Use when the user says "launch / open / activate / start Claudemon".

8 2d ago A 67 tokens original MIT

add-tool

20

cyanheads/pixoo-mcp-server

Skill Claude CodeCodex

Scaffold a new MCP tool definition. Use when the user asks to add a tool, create a new tool, or implement a new capability for the server.

7 10d ago A 35 tokens copy · 100% Apache-2.0

api-linter

21

cyanheads/pixoo-mcp-server

Skill Claude CodeCodex

MCP definition linter rules reference. Use when bun run lint:mcp or bun run devcheck reports a lint error or warning (format-parity, schema-is-object, name-format, server-json-, etc.) and you need to understand the rule, its severity, and how to fix it. Every rule ID the linter emits has an entry in this doc.

7 10d ago A 86 tokens copy · 100% Apache-2.0

design-mcp-server

22

cyanheads/pixoo-mcp-server

Skill Claude CodeCodex

Design the tool surface, resources, and service layer for a new MCP server. Use when starting a new server, planning a major feature expansion, or when the user describes a domain/API they want to expose via MCP. Produces a design doc at docs/design.md that drives implementation.

7 10d ago A 62 tokens copy · 100% Apache-2.0

pixel-snap

23

DreamC0der-AI/pixel-snap

Skill Claude CodeCodex

Convert upscaled pixel art images back to clean, sharp pixel art. Detects grid size, extracts true pixel colors, and outputs crisp results. Supports icon mode (remove background, crop, center) and scene mode (preserve full image).

6 5mo ago A 53 tokens

spriteloom

24

ilrein/spriteloom

Skill Claude CodeCodex

Generate low-color retro pixel-art sprites (1-bit up to 16 colors, Urizen/Kenney/PICO-8 style) as deterministic JSON recipes rendered via the bitloom API. Use when asked to create pixel art, sprites, tiles, or game icons in a constrained retro style.

2 1mo ago A 64 tokens original MIT