Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ychampion/cskill-agents --skill reduced-motion-first-terminal-animationgit clone --depth 1 https://github.com/ychampion/cskill-agentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation)<a href="https://agentmods.dev/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.00357 |
| Opus 5 | $0.00015 | $0.00179 |
| Sonnet 5 | $0.00006 | $0.00071 |
| Haiku 4.5 | $0.00003 | $0.00036 |
Grade A, and why
reduced-motion-first-terminal-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
SKILL: Reduced-Motion First Terminal Animation
Domain: terminal-ui Trigger: Build any animation that should stay dormant until the user explicitly opts into motion. Source Pattern: Distilled from reviewed terminal rendering, layout, animation, and accessibility implementations.
Core Method
Read the local reduced-motion preference before spawning timers and treat null as “paused.” Hook animations into a single clock that can unregister itself whenever the animation is hidden, so the loop never races multiple independent timers while respecting accessibility.
Key Rules
- Evaluate get initial settings prefers reduced motion (or equivalent) on mount and refuse to start motion if true.
- Share one clock (e.g., use animation frame) so every animation breathes in sync and can be paused by passing
null. - Never queue set timeout when reduced motion or pause is active; return the last drawn frame instead.
- Resume from the current global time when motion becomes allowed again so there is no jump.
Example Application
When animating a loading spinner in a toolbar, wire the spinner to the shared clock and keep it frozen until the user unsets prefers reduced motion; the rest of the layout retains its state, and the spinner returns to the proper frame without rewinding.
Anti-Patterns (What NOT to do)
- Starting independent timers before checking reduced-motion and then canceling them later.
- Letting each animated component manage its own clock, which prevents pausing all motion with a single flag.
- Resetting animation timelines when motion resumes, which causes jarring jumps.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 29 lines · 29 tokens per session scan A e3d4c026cacc
reduced-motion-first-terminal-animation is a skill published in the GitHub repository ychampion/cskill-agents (36 stars, last pushed 5mo ago), licensed MIT. It adds 29 tokens to every session and 357 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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