reduced-motion-first-terminal-animation

reduced-motion-first-terminal-animation is a skill for Claude Code, Codex from ychampion/cskill-agents. It costs 29 tokens per session (357 once invoked), scanned A, original, MIT.

An accessibility pattern for terminal animations that checks whether the user has requested less motion before starting movement.

In plain words
What is it for?
Use it when building terminal spinners or other animated interface elements that must pause and resume safely for reduced-motion users.
Why use it?
It prevents animation from running when motion may cause discomfort and avoids broken or jumping visuals when animation resumes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building terminal spinners or other animated interface elements that must pause and resume safely for reduced-motion users.

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Install with agentmods
npx agentmods add skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ychampion/cskill-agents --skill reduced-motion-first-terminal-animation
Clone the repo
git clone --depth 1 https://github.com/ychampion/cskill-agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reduced-motion-first-terminal-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation/github.svg)](https://agentmods.dev/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation)
Your own site
<a href="https://agentmods.dev/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reduced-motion-first-terminal-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation"><img src="https://agentmods.dev/badge/skills/ychampion/cskill-agents/reduced-motion-first-terminal-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 357 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00357
Opus 5.5 $0.00012 $0.00143
Sonnet 5.5 $0.00006 $0.00071
Haiku 4.5 $0.00003 $0.00036

Measured 1mo ago against content hash e3d4c026cacc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

reduced-motion-first-terminal-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/claude-code/skills/reduced-motion-first-terminal-animation/SKILL.md · 29 lines

What it actually says

SKILL: Reduced-Motion First Terminal Animation

Domain: terminal-ui Trigger: Build any animation that should stay dormant until the user explicitly opts into motion. Source Pattern: Distilled from reviewed terminal rendering, layout, animation, and accessibility implementations.

Core Method

Read the local reduced-motion preference before spawning timers and treat null as “paused.” Hook animations into a single clock that can unregister itself whenever the animation is hidden, so the loop never races multiple independent timers while respecting accessibility.

Key Rules

  • Evaluate get initial settings prefers reduced motion (or equivalent) on mount and refuse to start motion if true.
  • Share one clock (e.g., use animation frame) so every animation breathes in sync and can be paused by passing null.
  • Never queue set timeout when reduced motion or pause is active; return the last drawn frame instead.
  • Resume from the current global time when motion becomes allowed again so there is no jump.

Example Application

When animating a loading spinner in a toolbar, wire the spinner to the shared clock and keep it frozen until the user unsets prefers reduced motion; the rest of the layout retains its state, and the spinner returns to the proper frame without rewinding.

Anti-Patterns (What NOT to do)

  • Starting independent timers before checking reduced-motion and then canceling them later.
  • Letting each animated component manage its own clock, which prevents pausing all motion with a single flag.
  • Resetting animation timelines when motion resumes, which causes jarring jumps.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 29 lines · 29 tokens per session scan A e3d4c026cacc

Subscribe to this mod's changes

reduced-motion-first-terminal-animation is a skill published in the GitHub repository ychampion/cskill-agents (36 stars, last pushed 6mo ago), licensed MIT. It adds 29 tokens to every session and 357 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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