ultragoal

ultragoal is a skill for Claude Code, Codex from Yeachan-Heo/oh-my-codex. It costs 22 tokens per session (1,087 once invoked), scanned A, original, MIT.

A system for creating and carrying out durable plans with multiple goals, stored as files in the repository. Repository-native means the plan lives alongside the project code.

In plain words
What is it for?
Use it to define several related goals, execute them, and track the resulting planning records.
Why use it?
It keeps larger work organized across sessions and preserves the plan inside the project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions AGENTS.md; mentions Codex; $skill-name invocation.

Good fit Use it to define several related goals, execute them, and track the resulting planning records.

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Install with agentmods
npx agentmods add skills/yeachan-heo/oh-my-codex/ultragoal
About the project

oh-my-codex is a workflow layer for OpenAI Codex CLI that adds prompts, agent teams, skills, hooks, HUDs, and other runtime assistance while leaving Codex as the execution engine. It is for people who use Codex CLI and want structured workflows and additional help as tasks become larger. The catalogue entries are its skills, hooks, and MCP integrations for those Codex workflows.

Yeachan-Heo/oh-my-codex · 33,078 stars · on GitHub · oh-my-codex.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Yeachan-Heo/oh-my-codex --skill ultragoal
Clone the repo
git clone --depth 1 https://github.com/Yeachan-Heo/oh-my-codex

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ultragoal

README.md
[![agentmods](https://agentmods.dev/badge/skills/yeachan-heo/oh-my-codex/ultragoal/github.svg)](https://agentmods.dev/skills/yeachan-heo/oh-my-codex/ultragoal)
Your own site
<a href="https://agentmods.dev/skills/yeachan-heo/oh-my-codex/ultragoal"><img src="https://agentmods.dev/badge/skills/yeachan-heo/oh-my-codex/ultragoal/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ultragoal

Your own site · 80×15
<a href="https://agentmods.dev/skills/yeachan-heo/oh-my-codex/ultragoal"><img src="https://agentmods.dev/badge/skills/yeachan-heo/oh-my-codex/ultragoal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,087 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. ✓ AI security review Fable 5.1 · 6 Sept 2026 📄 Read the review Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.01087
Opus 5 $0.00011 $0.00544
Sonnet 5 $0.00004 $0.00217
Haiku 4.5 $0.00002 $0.00109

Measured 12d ago against content hash b9c194fb9ba4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ultragoal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/oh-my-codex/skills/ultragoal/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ultragoal Workflow

When to use

Use for ultragoal, create-goals, complete-goals, durable multi-goal planning, or sequential execution over Codex /goal. Read AGENTS.md#durable-runtime-invariants-canonical-ssot for state ownership and goal-tool boundaries.

Inputs and preconditions

  • Durable artifacts are .omx/ultragoal/brief.md, .omx/ultragoal/goals.json, and .omx/ultragoal/ledger.jsonl.
  • New plans use aggregate Codex goal mode by default: one stable pointer objective for the plan while OMX tracks individual stories. Use --codex-goal-mode per-story only when explicitly requested.
  • Do not call /goal clear from shell or this skill. After a completed run, the operator may clear the interactive Codex goal in the Codex UI before another same-thread run.

Operational steps: create

Run one command, then inspect the generated plan:

omx ultragoal create-goals --brief "<brief>"
omx ultragoal create-goals --brief-file <path>
cat <brief> | omx ultragoal create-goals --from-stdin
omx ultragoal create-goals --codex-goal-mode per-story --brief "<brief>"

If refinement is needed, use explicit supported steering rather than editing durable artifacts by hand.

Operational steps: execute

Repeat until omx ultragoal status reports all goals complete:

  1. Run omx ultragoal complete-goals and read its handoff.
  2. Call get_goal. Call create_goal with the printed payload only when no active Codex goal exists; otherwise continue the matching aggregate objective.
  3. Complete one OMX story and audit its objective against real artifacts and verification evidence.
  4. For intermediate aggregate stories, keep the Codex goal active and checkpoint:
    omx ultragoal checkpoint --goal-id <id> --status complete --evidence "<evidence>" --codex-goal-json <fresh-get-goal-json-or-path>
    
  5. For a blocked/failed story, use --status blocked|failed with evidence; resume failed work with omx ultragoal complete-goals --retry-failed.
  6. On the final story, complete the final gate below before update_goal({status: "complete"}); then call get_goal again and checkpoint the fresh complete snapshot.

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 78 lines · 22 tokens per session scan A b9c194fb9ba4

Subscribe to this mod's changes

ultragoal is a skill published in the GitHub repository Yeachan-Heo/oh-my-codex (33,078 stars, last pushed yesterday), licensed MIT. It adds 22 tokens to every session and 1,087 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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