measure-experiment-design

measure-experiment-design is a skill for Claude Code, Codex from yuusakuri/agent-skills. It costs 61 tokens per session (888 once invoked), scanned A, a copy of measure-experiment-design, MIT.

An experiment plan for testing an existing product hypothesis with an A/B test, where users see different versions and results are compared.

In plain words
What is it for?
Use it to define test variants, success metrics, sample size, and how long the experiment should run before making a decision.
Why use it?
It prevents unclear success measures, too few participants, and conclusions based on random variation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to define test variants, success metrics, sample size, and how long the experiment should run before making a decision.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/yuusakuri/agent-skills/measure-experiment-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yuusakuri/agent-skills --skill measure-experiment-design
Clone the repo
git clone --depth 1 https://github.com/yuusakuri/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for measure-experiment-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/yuusakuri/agent-skills/measure-experiment-design/github.svg)](https://agentmods.dev/skills/yuusakuri/agent-skills/measure-experiment-design)
Your own site
<a href="https://agentmods.dev/skills/yuusakuri/agent-skills/measure-experiment-design"><img src="https://agentmods.dev/badge/skills/yuusakuri/agent-skills/measure-experiment-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for measure-experiment-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/yuusakuri/agent-skills/measure-experiment-design"><img src="https://agentmods.dev/badge/skills/yuusakuri/agent-skills/measure-experiment-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 888 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00888
Opus 5 $0.00030 $0.00444
Sonnet 5 $0.00012 $0.00178
Haiku 4.5 $0.00006 $0.00089

Measured 11d ago against content hash f0045d9a6a56, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

measure-experiment-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to measure-experiment-design — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/measure-experiment-design/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Experiment Design

An experiment design document defines all parameters needed to run a rigorous A/B test or controlled experiment. It ensures the team aligns on what you're testing, how you'll measure success, and how long to run the test before drawing conclusions. Good experiment design prevents common pitfalls: underpowered tests, unclear success criteria, and decisions based on noise rather than signal.

When to Use

  • Before launching an A/B test to validate a product change
  • When testing a hypothesis that requires quantitative validation
  • After solution design to validate assumptions before full rollout
  • When stakeholders want data-driven evidence for a decision
  • To establish a culture of experimentation and learning

When NOT to Use

  • The hypothesis itself is not yet articulated -> use define-hypothesis first; this skill designs the test for a claim you already have
  • You are analyzing a completed experiment -> use ab-test-analysis
  • You need the event tracking that will measure the experiment -> use observability-and-instrumentation
  • You are gathering opinions rather than running a controlled test -> use sentiment-analysis

Instructions

When asked to design an experiment, follow these steps:

  1. Articulate the Hypothesis Write a clear, testable hypothesis in the format: "We believe [change] for [users] will [outcome] as measured by [metric]." One hypothesis per experiment - if you're testing multiple things, run multiple experiments.

  2. Define the Variants Describe the control (current experience) and treatment (new experience) in sufficient detail. Include screenshots, mockups, or precise descriptions so anyone can understand what users will see.

  3. Choose Primary and Secondary Metrics Select one primary metric that will determine success or failure. Add 2-3 secondary metrics to understand the broader impact. Include guardrail metrics to catch unintended negative effects.

Read the full file on GitHub · 79 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 79 lines · 61 tokens per session scan A f0045d9a6a56

Subscribe to this mod's changes

measure-experiment-design is a skill published in the GitHub repository yuusakuri/agent-skills (2 stars, last pushed 4d ago), licensed MIT. It adds 61 tokens to every session and 888 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to measure-experiment-design, differing in 16 lines, and is treated as a copy.

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