Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add yuusakuri/agent-skills --skill measure-experiment-designgit clone --depth 1 https://github.com/yuusakuri/agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/yuusakuri/agent-skills/measure-experiment-design)<a href="https://agentmods.dev/skills/yuusakuri/agent-skills/measure-experiment-design"><img src="https://agentmods.dev/badge/skills/yuusakuri/agent-skills/measure-experiment-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/yuusakuri/agent-skills/measure-experiment-design"><img src="https://agentmods.dev/badge/skills/yuusakuri/agent-skills/measure-experiment-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.00888 |
| Opus 5 | $0.00030 | $0.00444 |
| Sonnet 5 | $0.00012 | $0.00178 |
| Haiku 4.5 | $0.00006 | $0.00089 |
Grade A, and why
measure-experiment-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
94% identical to measure-experiment-design — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Experiment Design
An experiment design document defines all parameters needed to run a rigorous A/B test or controlled experiment. It ensures the team aligns on what you're testing, how you'll measure success, and how long to run the test before drawing conclusions. Good experiment design prevents common pitfalls: underpowered tests, unclear success criteria, and decisions based on noise rather than signal.
When to Use
- Before launching an A/B test to validate a product change
- When testing a hypothesis that requires quantitative validation
- After solution design to validate assumptions before full rollout
- When stakeholders want data-driven evidence for a decision
- To establish a culture of experimentation and learning
When NOT to Use
- The hypothesis itself is not yet articulated -> use
define-hypothesisfirst; this skill designs the test for a claim you already have - You are analyzing a completed experiment -> use
ab-test-analysis - You need the event tracking that will measure the experiment -> use
observability-and-instrumentation - You are gathering opinions rather than running a controlled test -> use
sentiment-analysis
Instructions
When asked to design an experiment, follow these steps:
-
Articulate the Hypothesis Write a clear, testable hypothesis in the format: "We believe [change] for [users] will [outcome] as measured by [metric]." One hypothesis per experiment - if you're testing multiple things, run multiple experiments.
-
Define the Variants Describe the control (current experience) and treatment (new experience) in sufficient detail. Include screenshots, mockups, or precise descriptions so anyone can understand what users will see.
-
Choose Primary and Secondary Metrics Select one primary metric that will determine success or failure. Add 2-3 secondary metrics to understand the broader impact. Include guardrail metrics to catch unintended negative effects.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 79 lines · 61 tokens per session scan A f0045d9a6a56
measure-experiment-design is a skill published in the GitHub repository yuusakuri/agent-skills (2 stars, last pushed 4d ago), licensed MIT. It adds 61 tokens to every session and 888 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to measure-experiment-design, differing in 16 lines, and is treated as a copy.
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