A collection of specialized agent skills for AI infrastructure development, enabling Claude Code to write, optimize, and debug high-performance systems.
Create and revise pure HTML/CSS flowcharts using an Anthropic-inspired design language. Use when Codex needs to produce process diagrams, decision trees, pipelines, or system flows that should share warm ivory backgrounds, transparent dashed grouping containers, pastel node fills, SF Pro-style sans-serif labels…
Create presentation slides using Material You (Material Design 3) style. Generates 1280x720 HTML slides with M3 color tokens, Roboto typography, rounded cards, flow diagrams, metric cards, code blocks, and structured layouts. Use when the user asks to create slides, presentations, or decks and wants a clean, modern…
Estimate GPU memory usage for Megatron-based MoE (Mixture of Experts) and dense models. Use when users need to (1) estimate memory from HuggingFace model configs (DeepSeek-V3, Qwen, etc.), (2) plan GPU resource allocation for training, (3) compare different parallelism strategies (TP/PP/EP/CP), (4) determine if a…
Build figures in OpenAI's blog / research / system-card "dotcom" visual style — both (a) bar charts (monochrome bars with a darker same-hue stroke, rounded corners, a black y-axis with outward ticks and no gridlines, circle legend markers left-aligned to the y-axis, value labels above bars, angled category labels) and…
Guide for using SLIME (LLM post-training framework for RL Scaling). Use when working with SLIME for reinforcement learning training of language models, including setup, configuration, training execution, multi-turn interactions, custom reward models, tool calling scenarios, or troubleshooting SLIME workflows. Covers…
Write, optimize, and debug high-performance AI compute kernels using TileLang (a Python DSL for GPU programming). Use when the user requests: (1) Writing custom GPU kernels for AI workloads (GEMM, Attention, MLA, etc.), (2) Optimizing existing TileLang code for NVIDIA, AMD, or Ascend hardware, (3) Implementing…
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: