motion-and-haptics

motion-and-haptics is a skill for Claude Code from zakariaf/Flutter-Skills. It costs 203 tokens per session (2,979 once invoked), scanned A, original, MIT.

A set of rules for the motion and vibration users feel when interacting with an app. It defines feedback for actions, animation behavior, timing, haptics, and reduced-motion support.

In plain words
What is it for?
Use it when designing button feedback, success or error responses, transitions, loading moments, vibration patterns, and reduced-motion behavior.
Why use it?
It ensures taps, errors, and successful actions receive clear feedback without making animations necessary for the app to work.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the flutter plugin — 40 skills shipped together

Good fit Use it when designing button feedback, success or error responses, transitions, loading moments, vibration patterns, and reduced-motion behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zakariaf/flutter-skills/motion-and-haptics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zakariaf/Flutter-Skills --skill motion-and-haptics
Clone the repo
git clone --depth 1 https://github.com/zakariaf/Flutter-Skills

Made for: Claude Code.

Or install flutter, the plugin that ships this one along with the rest of its 40 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-and-haptics

README.md
[![agentmods](https://agentmods.dev/badge/skills/zakariaf/flutter-skills/motion-and-haptics/github.svg)](https://agentmods.dev/skills/zakariaf/flutter-skills/motion-and-haptics)
Your own site
<a href="https://agentmods.dev/skills/zakariaf/flutter-skills/motion-and-haptics"><img src="https://agentmods.dev/badge/skills/zakariaf/flutter-skills/motion-and-haptics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-and-haptics

Your own site · 80×15
<a href="https://agentmods.dev/skills/zakariaf/flutter-skills/motion-and-haptics"><img src="https://agentmods.dev/badge/skills/zakariaf/flutter-skills/motion-and-haptics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 203 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,979 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00203 $0.02979
Opus 5 $0.00102 $0.01489
Sonnet 5 $0.00041 $0.00596
Haiku 4.5 $0.00020 $0.00298

Measured 12d ago against content hash 67af5255794d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

motion-and-haptics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-and-haptics/SKILL.md · 207 lines

How it starts

The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion and haptics

What fires, when, exactly once, and how it degrades. Feedback is the layer users feel rather than read — an app whose taps land, whose errors are felt, and whose success is acknowledged reads as finished; the same app with default Material feedback reads as a prototype.

Scope boundary. Motion tokens — duration roles, curve slots, the no-raw-values gate, and resolveMotion collapsing to Duration.zero under reduced motion — are owned by design-system-structure. Painter/ticker mechanics are owned by custom-canvas-and-gestures. Which surface a message uses — loading, empty, error, snackbar, banner, dialog, Undo, and screen-reader announcements — is owned by ui-states-and-feedback. This skill owns the sensory layer those decisions ride on: which moments exist, what each one commits to, how haptics are mapped and fired, and what survives when the animation does not.

Non-negotiable rules

  1. Every committing interaction is acknowledged in the same frame it happens. Finger-down shows a press state immediately; the commit's own feedback follows on commit. WHY: a control that waits for an async result before showing anything is indistinguishable from a control that did not register the tap, and the user taps again.

  2. Motion decorates state; it is never the state. The end state must be identical, correct, and reachable with all animations disabled. A selection that only exists while its animation runs, or a value that is only legible mid-transition, is a bug that reduced-motion users hit every time.

  3. Name your moments and design each one deliberately. Every app has a small catalog — press acknowledgment, rejected input, the commit payoff, success, progress or streak increment, and the signature screen transition. Each moment declares five things: its trigger, what changes, which duration role and curve it spends, its haptic slot, and its reduced-motion fallback. A moment left unspecified is not "minimal" — it is the framework default, chosen by nobody. See references/moment-catalog.md.

Read the full file on GitHub · 207 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 207 lines · 203 tokens per session scan A 67af5255794d

Subscribe to this mod's changes

motion-and-haptics is a skill published in the GitHub repository zakariaf/Flutter-Skills (2 stars, last pushed 14d ago), licensed MIT. It adds 203 tokens to every session and 2,979 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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