game-qa

game-qa is a skill for Codex from zenstory-ai/oh-story-dsh. It costs 146 tokens per session (703 once invoked), scanned A, a copy of game-qa, MIT.

A game verification process that runs the actual build and checks whether it starts, displays correctly, accepts input, completes its main gameplay loop, reaches an intended result, and can restart.

In plain words
What is it for?
Use it to QA a game build, test the core playable path, confirm designed outcomes and restart behaviour, check approved design rules, and record failures and limitations.
Why use it?
It replaces unsupported claims about a game working with recorded evidence from a real run. It also separates verified problems from things such as fun, balance, or commercial potential that were not tested.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to QA a game build, test the core playable path, confirm designed outcomes and restart behaviour, check approved design rules, and record failures and limitations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zenstory-ai/oh-story-dsh/game-qa
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zenstory-ai/oh-story-dsh --skill game-qa
Clone the repo
git clone --depth 1 https://github.com/zenstory-ai/oh-story-dsh

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-qa

README.md
[![agentmods](https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/game-qa/github.svg)](https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/game-qa)
Your own site
<a href="https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/game-qa"><img src="https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/game-qa/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-qa

Your own site · 80×15
<a href="https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/game-qa"><img src="https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/game-qa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 146 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 703 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00146 $0.00703
Opus 5 $0.00073 $0.00351
Sonnet 5 $0.00029 $0.00141
Haiku 4.5 $0.00015 $0.00070

Measured yesterday against content hash 5f76bc51fe89, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to game-qa — 7 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

packages/knowledge/novel-to-game/skills/game-qa/SKILL.md · 41 lines

What it actually says

游戏质量验证

验证当前候选能否完成最小可玩闭环,不把自动化结果包装成趣味、平衡、权利或发布质量结论。

读取 qa-contract.md 定判据,按 test-design-method.md 设计最少但有区分力的检查。

产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。

唯一必需合同

每个候选都必须用真实运行证据覆盖:launchrenderinputcoreLoopoutcomerestarttargetFinish 描述成色,不改变这组六项,也不得生成第七道门。

执行

  1. 读取 targetRuntimetestedRuntime 和权威 verify;与 PRODUCT_BRIEF/BUILD_BRIEF 冲突时先报错, 不由 QA 猜值。
  2. 只运行一次权威 verify:它在 testedRuntime 从 clean start → 核心动作 → 设计结果 → restart 完成整条路径,并记录 command、exit code、环境、六项结果、最小证据和实际失败。
  3. 对照 GAME_DESIGN 中会改变结果的不变量和三段弧结束标记;只验证批准的设计承诺,不遍历所有 代码路径。
  4. 若候选有可执行模型、事件日志、patch 或 signature_command,按 test-design-method 的对应合同把 项目回归嵌入同一权威 verify;失败映射到已有 checks 或 limitation,不另跑命令或新增门禁。
  5. 记录 limitation 和问题的 product/design/art/build 归属。趣味、长期平衡、留存和商业价值只能写成 未验证风险,不给确定性 PASS。

优先使用已有可观察状态;只有无法判断结果时才增加最小测试钩子。不要为了 QA 重构游戏或强制某种 框架、测试库或调试接口。

输出

  • qa/verification.json:唯一 QA 事实源,包含三态 status、权威命令、complete run、六项 checks、 一条证据路径和 limitations;字段与证据要求见 qa-contract.md。

缺口写结构化 limitation,不发明 PASS_WITH_GAPS;未运行或失败的必需项不能满足整体 PASS。

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · -10 lines 5f76bc51fe89
  2. 12d ago First seen · 51 lines · 146 tokens per session scan A 6835e17fcdec

Subscribe to this mod's changes

game-qa is a skill published in the GitHub repository zenstory-ai/oh-story-dsh (338 stars, last pushed today), licensed MIT. It adds 146 tokens to every session and 703 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to game-qa, differing in 7 lines, and is treated as a copy.

Related

Other skills, from other repositories

dsh-web-pet-developer

Create a pet for the dsh-pet plugin and integrate it into the dsh web GUI — author a v2 pet.json manifest plus an 8-column x 9-row atlas per the Codex/hatch-pet contract (live2d pets, voice packs and status decorations included), drop it into the pet-center user directory or contribute it as a built-in asset under…

zhu1090093659/dsh-web · 162 tokens

daytona-windows-cert

Run the verified Windows repro for iPolloWork enterprise TLS behavior: install a fake corporate CA into the Windows machine store, serve healthy and broken HTTPS control planes, install a Windows build, and prove the desktop app and spawned runtimes use the operating system trust path.

Devin-AXIS/iPolloWork · 57 tokens

daytona-recording-artifacts

Use this skill to collect proof that a Daytona UI flow works. Use fraimz before declaring the flow passed. If the user asks to do e2e tests for a feature, frame proof is required unless they explicitly ask for non-UI or mock-only validation.

Devin-AXIS/iPolloWork · 38 tokens

fraimz

create a fraimz, make fraimz, prove it works, frame proof, PR proof, validate experience, e2e evidence, fraimz.html. The full fraimz loop — frame the claim, drive the real app via CDP, validate/repair, output fraimz.html. Use whenever a task ends with "please create a fraimz" or any change needs end-to-end proof.

Devin-AXIS/iPolloWork · 90 tokens

run-evals

Launch a real iPolloWork app and run coded eval flows against it. This skill owns launch + run; the prove/repair/verdict loop and evidence standard live in the fraimz skill — load that too for anything that ends in a verdict.

Devin-AXIS/iPolloWork · 70 tokens

daytona-electron-den

Electron and Den, desktop plus cloud, two-sandbox e2e, cloud auth, marketplace, org policy, worker proxy, provider sync, desktop handoff. Validate Electron against a Daytona Den server with unified proof.

Devin-AXIS/iPolloWork · 50 tokens