alfworld-object-state-modifier

alfworld-object-state-modifier is a skill for Claude Code, Codex from zjunlp/SkillNet. It costs 80 tokens per session (510 once invoked), scanned A, original, MIT.

A procedure for changing an object's condition in the ALFWorld household simulation by cooling, heating, or cleaning it with an appliance.

In plain words
What is it for?
Use it to cool objects with a fridge, heat them with a microwave or stove, or clean them with a sink basin.
Why use it?
It provides the required steps and checks so the agent does not attempt the action with the wrong object, appliance, or setup.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/zjunlp/skillnet/alfworld-object-state-modifier
Any agent
npx skills add zjunlp/SkillNet --skill alfworld-object-state-modifier
Clone the repo
git clone --depth 1 https://github.com/zjunlp/SkillNet

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for alfworld-object-state-modifier

README.md
[![agentmods](https://agentmods.dev/badge/skills/zjunlp/skillnet/alfworld-object-state-modifier.svg)](https://agentmods.dev/skills/zjunlp/skillnet/alfworld-object-state-modifier)
Your own site
<a href="https://agentmods.dev/skills/zjunlp/skillnet/alfworld-object-state-modifier"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/alfworld-object-state-modifier.svg" alt="Measured on agentmods" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 510 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00080 $0.00510
Opus 5 $0.00040 $0.00255
Sonnet 5 $0.00016 $0.00102
Haiku 4.5 $0.00008 $0.00051

Measured 4d ago against content hash 693940a29458, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

alfworld-object-state-modifier scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

experiments/src/skills/alfworld/alfworld-object-state-modifier/SKILL.md · 41 lines

What it actually says

Instructions

Change an object's state (cool, heat, or clean) using a household appliance. You must be holding the target object before executing the state change.

Workflow

  1. Navigate to appliance: go to {appliance} (e.g., go to fridge 1)
  2. Prepare if closed: If observation says appliance is closed, execute open {appliance} -- verify it opens
  3. Execute state change: {action} {obj} with {appliance} -- verify observation confirms the change
  4. Proceed: Continue with the next task step (e.g., placing the modified object)

Action Mapping

State Change Action Typical Appliance
Cool cool {obj} with {appliance} fridge 1
Heat heat {obj} with {appliance} microwave 1, stoveburner 1
Clean clean {obj} with {appliance} sinkbasin 1

Error Recovery

  • "Nothing happened": Check (1) you are holding the object, (2) appliance is open/ready, (3) object and appliance names are correct
  • Appliance occupied: remove existing items first with take {item} from {appliance}

Example

Scenario: You need to cool a tomato using the fridge.

Thought: I'm holding tomato 1 and need to cool it. I'll go to the fridge.
Action: go to fridge 1
Observation: The fridge 1 is closed.
Action: open fridge 1
Observation: You open the fridge 1. The fridge 1 is open. In it, you see a lettuce 1.
Action: cool tomato 1 with fridge 1
Observation: You cool the tomato 1 using the fridge 1.

Result: The tomato is now in a cooled state. Proceed with the next task step (e.g., placing it on a countertop).

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 41 lines · 80 tokens per session scan A 693940a29458

Subscribe to this mod's changes

alfworld-object-state-modifier is a skill published in the GitHub repository zjunlp/SkillNet (1,253 stars, last pushed 15d ago), licensed MIT. It adds 80 tokens to every session and 510 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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