controlled-waiting

controlled-waiting is a skill for Claude Code, Codex from zjunlp/SkillNet. It costs 50 tokens per session (319 once invoked), scanned A, original, MIT.

A procedure for waiting through a time-dependent simulation, then checking whether the expected state has been reached.

In plain words
What is it for?
Advancing a simulation with timed waits and verifying changes in processes such as biological growth, chemical reactions, or device operation.
Why use it?
It prevents the agent from acting too early when an action needs time to complete, such as plant growth or a mechanical cycle.

Skill for Claude CodeCodex

About the project

SkillNet is infrastructure for finding, creating, evaluating, combining, and coordinating reusable capabilities for AI agents. Agent developers use it as a searchable and installable library of skills and as a system for selecting skills for particular tasks. The catalogue contains skills that can be discovered, installed, or used with SkillNet.

zjunlp/SkillNet · 1,253 stars · on GitHub · skillnet.openkg.cn

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/zjunlp/skillnet/scienceworld-controlled-waiting
Any agent
npx skills add zjunlp/SkillNet --skill scienceworld-controlled-waiting
Clone the repo
git clone --depth 1 https://github.com/zjunlp/SkillNet

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for controlled-waiting

README.md
[![agentmods](https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-controlled-waiting.svg)](https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-controlled-waiting)
Your own site
<a href="https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-controlled-waiting"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-controlled-waiting.svg" alt="Measured on agentmods" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 319 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.00319
Opus 5 $0.00025 $0.00160
Sonnet 5 $0.00010 $0.00064
Haiku 4.5 $0.00005 $0.00032

Measured 6d ago against content hash a07ba58a5400, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

controlled-waiting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

experiments/src/skills/scienceworld/scienceworld-controlled-waiting/SKILL.md · 27 lines

What it actually says

Skill: Controlled Waiting

When to Use

After initiating a process with a time delay, when no other productive actions are possible.

Procedure

  1. Confirm the process is active (seeds planted, device activated, etc.).
  2. wait (advances 10 steps) for long processes, or wait1 (1 step) for fine-grained observation.
  3. look around or examine <OBJECT> to check if the target state has been reached.
  4. If not reached, repeat steps 2-3. If reached, exit and resume the main task.

Duration guidance: Use wait for biological growth stages. Use wait1 when observing rapid changes or when close to the expected transition.

Example

Task: Wait for a banana tree to produce fruit after planting.

  1. Confirm seeds are planted and watered.
  2. wait (advances 10 steps)
  3. look around — check if banana is visible on the tree.
  4. No banana yet → wait again.
  5. look around — observe: "a banana tree (with a banana)" → exit skill and proceed to harvest.

Refer to references/botanical_growth_patterns.md for common plant growth stage timings.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 27 lines · 50 tokens per session scan A a07ba58a5400

Subscribe to this mod's changes

controlled-waiting is a skill published in the GitHub repository zjunlp/SkillNet (1,253 stars, last pushed yesterday), licensed MIT. It adds 50 tokens to every session and 319 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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