scienceworld-living-entity-identifier

scienceworld-living-entity-identifier is a skill for Claude Code, Codex from zjunlp/SkillNet. It costs 85 tokens per session (507 once invoked), scanned A, original, MIT.

An identification procedure for recognizing living things, such as plants, animals, eggs, and fungi, in ScienceWorld observations.

In plain words
What is it for?
Use it to scan room observations, identify likely living entities, and focus or move the selected object.
Why use it?
It helps distinguish biological objects from other items when a task requires finding or handling a living thing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to scan room observations, identify likely living entities, and focus or move the selected object.

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Install with agentmods
npx agentmods add skills/zjunlp/skillnet/scienceworld-living-entity-identifier
About the project

SkillNet is infrastructure for finding, creating, evaluating, combining, and coordinating reusable capabilities for AI agents. Agent developers use it as a searchable and installable library of skills and as a system for selecting skills for particular tasks. The catalogue contains skills that can be discovered, installed, or used with SkillNet.

zjunlp/SkillNet · 1,255 stars · on GitHub · skillnet.openkg.cn

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zjunlp/SkillNet --skill scienceworld-living-entity-identifier
Clone the repo
git clone --depth 1 https://github.com/zjunlp/SkillNet

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scienceworld-living-entity-identifier

README.md
[![agentmods](https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-living-entity-identifier/github.svg)](https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-living-entity-identifier)
Your own site
<a href="https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-living-entity-identifier"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-living-entity-identifier/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scienceworld-living-entity-identifier

Your own site · 80×15
<a href="https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-living-entity-identifier"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-living-entity-identifier.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 507 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.00507
Opus 5 $0.00043 $0.00253
Sonnet 5 $0.00017 $0.00101
Haiku 4.5 $0.00009 $0.00051

Measured 5d ago against content hash 38f6e2061847, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

scienceworld-living-entity-identifier scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

experiments/src/skills/scienceworld/scienceworld-living-entity-identifier/SKILL.md · 41 lines

What it actually says

Skill: Living Entity Identifier

Purpose

Identify living things (eggs, plants, animals) from room observations and focus on them for task progression.

Core Workflow

  1. Survey Room: look around to get the observation text listing all objects.
  2. Identify Candidates: Scan the object list for living entity indicators:
    • Animals: dove, giant tortoise, bee, frog, fish
    • Eggs: dove egg, chicken egg, turtle egg
    • Plants: flower, tree, moss, fern, algae
    • Other biological: mushroom, seed, pollen
  3. Focus on Target: focus on [IDENTIFIED_OBJECT] to signal task progress.
  4. Transport (if needed): pick up [OBJECT] then move [OBJECT] to [CONTAINER].

Key Actions

Action Purpose
look around Survey room for objects
teleport to LOC Move to rooms with biological likelihood
focus on OBJ Signal identification to task system
pick up OBJ Acquire entity for transport

Example

Task: "Find a living thing in the environment."

  1. teleport to outside
  2. look around — observation lists: "a dove egg", "a rock", "soil"
  3. Identify "dove egg" as the living entity candidate
  4. focus on dove egg
  5. If transport required: pick up dove egg then move dove egg to blue box

Important Notes

  • Prioritize explicit living things (e.g., "dove egg," "giant tortoise") over ambiguous substances (e.g., "air," "water").
  • If the current room lacks candidates, teleport to rooms with higher biological likelihood: outside, greenhouse, bedroom.
  • Always use focus on immediately after identification — it signals task progress.
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 41 lines · 85 tokens per session scan A 38f6e2061847

Subscribe to this mod's changes

scienceworld-living-entity-identifier is a skill published in the GitHub repository zjunlp/SkillNet (1,255 stars, last pushed today), licensed MIT. It adds 85 tokens to every session and 507 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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