scienceworld-object-locator

scienceworld-object-locator is a skill for Claude Code, Codex from zjunlp/SkillNet. It costs 70 tokens per session (617 once invoked), scanned A, original, MIT.

A search procedure for finding a named object across rooms in the ScienceWorld environment.

In plain words
What is it for?
Use it to search rooms, inspect their contents, and report where the target object was found or that it was not found.
Why use it?
It removes the need to guess where an object is by checking likely rooms in an organized order.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

About the project

SkillNet is infrastructure for finding, creating, evaluating, combining, and coordinating reusable capabilities for AI agents. Agent developers use it as a searchable and installable library of skills and as a system for selecting skills for particular tasks. The catalogue contains skills that can be discovered, installed, or used with SkillNet.

zjunlp/SkillNet · 1,253 stars · on GitHub · skillnet.openkg.cn

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/zjunlp/skillnet/scienceworld-object-locator
Any agent
npx skills add zjunlp/SkillNet --skill scienceworld-object-locator
Clone the repo
git clone --depth 1 https://github.com/zjunlp/SkillNet

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scienceworld-object-locator

README.md
[![agentmods](https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-object-locator.svg)](https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-object-locator)
Your own site
<a href="https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-object-locator"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-object-locator.svg" alt="Measured on agentmods" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 617 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.00617
Opus 5 $0.00035 $0.00309
Sonnet 5 $0.00014 $0.00123
Haiku 4.5 $0.00007 $0.00062

Measured 2d ago against content hash 825cd9821dc1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

scienceworld-object-locator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

experiments/src/skills/scienceworld/scienceworld-object-locator/SKILL.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Instructions

Purpose

Locate a specific target object within the ScienceWorld environment when its location is unknown.

Inputs

  • Target Object: The name of the object to find (e.g., "thermometer", "metal fork").
  • Candidate Rooms (Optional): A list of room names to search. If not provided, the skill will use a default priority list based on common object locations.

Core Process

  1. Initialize: Receive the target object name.
  2. Plan Search Order: Determine the sequence of rooms to search. Use the provided prioritize_rooms.py script to generate an optimal search order based on the target object.
  3. Execute Search Loop: a. Teleport to the next room in the search order. b. Use the look around action to observe the room's contents. c. Parse the observation to check for the presence of the target object. d. If the object is found, stop the search and output its location. e. If the object is not found, proceed to the next room.
  4. Output: Report the room where the object was found. If the object is not found after searching all candidate rooms, report this failure.

Key Actions

  • teleport to <ROOM_NAME>
  • look around
  • examine <OBJECT> (if more detail is needed to confirm identity)
  • pick up <OBJECT> (if the goal is to acquire the object, not just locate it)

Example

Task: Find the thermometer in the environment.

  1. teleport to kitchen
  2. look around — no thermometer found
  3. teleport to workshop
  4. look around — observation includes "a thermometer, currently reading a temperature of 10 degrees celsius"
  5. Thermometer located in workshop. pick up thermometer if needed.

Notes & Best Practices

  • Efficiency: Always look around immediately after teleporting to get the full room state.
  • Parsing: Observations list objects after "you see:". Check this list for the target object's name.
  • Confirmation: If an object's name is ambiguous (e.g., "fork" could be "metal fork" or "plastic fork"), use examine to get a detailed description.
  • Inventory: If the task requires using the object, remember to pick it up after finding it.
  • Error Handling: If an object is not in its most likely room, the systematic search will eventually find it. Do not give up after the first few rooms.

Read the full file on GitHub · 46 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 46 lines · 70 tokens per session scan A 825cd9821dc1

Subscribe to this mod's changes

scienceworld-object-locator is a skill published in the GitHub repository zjunlp/SkillNet (1,253 stars, last pushed yesterday), licensed MIT. It adds 70 tokens to every session and 617 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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