scienceworld-object-selector

scienceworld-object-selector is a skill for Claude Code, Codex from zjunlp/SkillNet. It costs 79 tokens per session (653 once invoked), scanned A, original, MIT.

An object-selection procedure for choosing the right item from several visible objects in a simulated laboratory.

In plain words
What is it for?
Use it to inspect the room, compare candidates, and select an object for a later action.
Why use it?
It reduces mistakes when a task requires a particular object type or property.

Skill for Claude CodeCodex

About the project

SkillNet is infrastructure for finding, creating, evaluating, combining, and coordinating reusable capabilities for AI agents. Agent developers use it as a searchable and installable library of skills and as a system for selecting skills for particular tasks. The catalogue contains skills that can be discovered, installed, or used with SkillNet.

zjunlp/SkillNet · 1,253 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/zjunlp/skillnet/scienceworld-object-selector
Any agent
npx skills add zjunlp/SkillNet --skill scienceworld-object-selector
Clone the repo
git clone --depth 1 https://github.com/zjunlp/SkillNet

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scienceworld-object-selector

README.md
[![agentmods](https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-object-selector.svg)](https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-object-selector)
Your own site
<a href="https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-object-selector"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-object-selector.svg" alt="Measured on agentmods" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 653 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00079 $0.00653
Opus 5 $0.00039 $0.00327
Sonnet 5 $0.00016 $0.00131
Haiku 4.5 $0.00008 $0.00065

Measured yesterday against content hash 7a7abdb5fd1f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

scienceworld-object-selector scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

experiments/src/skills/scienceworld/scienceworld-object-selector/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill: scienceworld-object-selector

Purpose

Identify and select the correct object from visible candidates in the ScienceWorld environment based on task-defined criteria (e.g., "non-living thing", "electrical component", "container"), then signal intent with a focus on action.

When to Use

  • When a task requires choosing a specific type of object from multiple visible options
  • When the agent must classify objects by property (living/non-living, material type, function) to select one
  • When the task instructs finding and interacting with a particular category of object

Workflow

  1. Survey the environment -- Use look around to list all visible objects in the current location.
  2. Evaluate candidates -- For each visible object, determine if it matches the task criteria. Exclude target containers (e.g., destination boxes) and fixed furniture from candidates.
  3. Select the best match -- Choose the first suitable, portable object unless the task specifies a preference (e.g., "largest", "closest").
  4. Signal intent -- Execute focus on [OBJECT] to confirm selection.
  5. Execute the task action -- Proceed with the required action (e.g., pick up, move, use).

Examples

Example 1: Find a non-living thing and move it

Task: "Find a non-living thing. First, focus on the thing. Then, move it to the purple box."

> look around
You see: purple box, table, battery, black wire, blue light bulb, red light bulb, red wire, switch, violet light bulb, yellow wire, ultra low temperature freezer.

Evaluation: Purple box is the destination. Table and freezer are fixed furniture. Remaining items (battery, wires, bulbs, switch) are all non-living and portable.

> focus on black wire
You focus on the black wire.

> move black wire to purple box
You move the black wire to the purple box.

Example 2: Find an electrical component

Task: "Find an electrical component and place it on the workbench."

> look around
You see: workbench, chair, battery, glass cup, red wire, notebook.

> focus on battery
You focus on the battery.

> move battery to workbench
You move the battery to the workbench.

Read the full file on GitHub · 66 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 66 lines · 79 tokens per session scan A 7a7abdb5fd1f

Subscribe to this mod's changes

scienceworld-object-selector is a skill published in the GitHub repository zjunlp/SkillNet (1,253 stars, last pushed today), licensed MIT. It adds 79 tokens to every session and 653 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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