scienceworld-substance-fetcher

scienceworld-substance-fetcher is a skill for Claude Code, Codex from zjunlp/SkillNet. It costs 78 tokens per session (647 once invoked), scanned A, original, MIT.

A substance-retrieval skill for finding a named material in ScienceWorld containers or rooms and bringing it out for later processing.

In plain words
What is it for?
It helps locate and pick up substances such as chocolate or sodium chloride, or move them from one container to another.
Why use it?
It reduces the search needed when a task depends on a particular substance that may be stored inside a fridge, cupboard, pot, or other container.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps locate and pick up substances such as chocolate or sodium chloride, or move them from one container to another.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zjunlp/skillnet/scienceworld-substance-fetcher
About the project

SkillNet is infrastructure for finding, creating, evaluating, combining, and coordinating reusable capabilities for AI agents. Agent developers use it as a searchable and installable library of skills and as a system for selecting skills for particular tasks. The catalogue contains skills that can be discovered, installed, or used with SkillNet.

zjunlp/SkillNet · 1,255 stars · on GitHub · skillnet.openkg.cn

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zjunlp/SkillNet --skill scienceworld-substance-fetcher
Clone the repo
git clone --depth 1 https://github.com/zjunlp/SkillNet

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scienceworld-substance-fetcher

README.md
[![agentmods](https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-substance-fetcher/github.svg)](https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-substance-fetcher)
Your own site
<a href="https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-substance-fetcher"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-substance-fetcher/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scienceworld-substance-fetcher

Your own site · 80×15
<a href="https://agentmods.dev/skills/zjunlp/skillnet/scienceworld-substance-fetcher"><img src="https://agentmods.dev/badge/skills/zjunlp/skillnet/scienceworld-substance-fetcher.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 647 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.00647
Opus 5 $0.00039 $0.00324
Sonnet 5 $0.00016 $0.00129
Haiku 4.5 $0.00008 $0.00065

Measured 5d ago against content hash afe92eed6873, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

scienceworld-substance-fetcher scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

experiments/src/skills/scienceworld/scienceworld-substance-fetcher/SKILL.md · 37 lines

How it starts

The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill: Substance Fetcher

Primary Objective

Locate a specified target substance (e.g., chocolate, sodium chloride) within the environment and retrieve it for subsequent processing.

Core Logic & Workflow

  1. Identify Target: The target substance name is provided as part of the task initiation (e.g., "Your task is to measure the melting point of chocolate").
  2. Search Strategy:
    • If the current room does not contain the target, use teleport to [room] to navigate to likely locations (e.g., kitchen, workshop, greenhouse).
    • Use look around to survey a room and identify containers.
  3. Locate in Container:
    • Examine open containers (fridge, cupboard, counter, drawer) listed in the room description.
    • The target substance is often found inside a container (e.g., "In the fridge is: chocolate").
  4. Retrieval Action:
    • If the substance is a portable object, use pick up [substance].
    • If the substance is inside another object (e.g., in a pot), use move [substance] to [destination container] to prepare it for use.
    • Key Assumption: All containers are already open. Do not use open or close actions.

Critical Constraints & Notes

  • Container State: Assume all containers (fridge, cupboard, drawer) are already open. Do not waste actions opening them.
  • Action Efficiency: Prefer pick up for direct acquisition. Use move only when necessary to transfer the substance to a specific vessel for an experiment.
  • Verification: After retrieval, you may use examine [substance] or check your inventory to confirm success before proceeding to the next phase of the experiment.

Example Execution (Based on Trajectory)

Task Context: "Your task is to measure the melting point of chocolate..."

  1. teleport to kitchen
  2. look around (Observes: "In the fridge is: chocolate...")
  3. pick up chocolate or move chocolate to metal pot

Error Handling

  • If the substance is not found in the initially suspected room, teleport to and search other relevant rooms (e.g., workshop for chemicals, greenhouse for plants).
  • If the retrieval action fails (e.g., object not found), re-examine the room description with look around to confirm the substance's location and container.

Read the full file on GitHub · 37 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 37 lines · 78 tokens per session scan A afe92eed6873

Subscribe to this mod's changes

scienceworld-substance-fetcher is a skill published in the GitHub repository zjunlp/SkillNet (1,255 stars, last pushed yesterday), licensed MIT. It adds 78 tokens to every session and 647 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

ddr-globem-analysis

Analyze a specific participant's longitudinal passive-sensing and psychological data in the GLOBEM digital depression research dataset. Use this skill whenever the task involves: analyzing a user's mental health or behavioral data from wearables/smartphones, generating QA pairs about behavioral/psychological changes…

zjunlp/DataMind · 98 tokens

mimic-iv-patient-analysis

Comprehensive strategy for analyzing individual patient records in MIMIC-IV EHR database and generating high-quality, diverse QA pairs. Use this skill whenever the task involves analyzing a specific patient's clinical data from MIMIC-IV (or similar EHR databases), querying across hospital and ICU tables, and…

zjunlp/DataMind · 118 tokens

mimic-patient-analysis

Comprehensive patient analysis using the MIMIC-IV clinical database. Use this skill whenever asked to analyze, summarize, or investigate a patient's medical history, hospital admissions, diagnoses, medications, procedures, or clinical course from a MIMIC-IV SQLite database. Triggers on prompts like "Analyze patient…

zjunlp/DataMind · 100 tokens

globem-user-analysis

Comprehensive individual-user analysis on the GLOBEM dataset — a longitudinal passive-sensing + mental-health study of college students. Use this skill whenever a task involves analyzing a specific participant (e.g. "Analyze user INS-W002") from the GLOBEM dataset, exploring behavioral patterns from smartphone…

zjunlp/DataMind · 88 tokens

auto-experiment

Workflow 1.5: Bridge between idea discovery and auto review. Reads EXPERIMENTPLAN.md, routes mechanism family inline (Phase 1.5), implements experiment code, deploys to GPU, and collects initial results. Use when user says "implement experiments", "experiment", "deploy the plan", or has an experiment plan ready to…

zjunlp/Mechanist · 75 tokens

hypothesis-batch

Automated pipeline for generating and refining multiple research hypotheses.

zjunlp/Mechanist · 16 tokens