AlterLab-IEU

155 mods across 3 repositories, 106 stars between them.

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension", "project.godot". Do NOT invoke for engine-agnostic architecture (use…

33 5mo ago A 123 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: "Unity", "MonoBehaviour", "DOTS", "ECS", "Shader Graph", "Addressables", "UI Toolkit", "URP", "HDRP", "ScriptableObject", ".unity", ".cs". Do NOT invoke…

33 5mo ago A 130 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input", "World Partition", ".uproject". Do NOT invoke for…

33 5mo ago B 121 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU", "dashboard", "A/B testing", "funnel analysis". Do…

33 5mo ago A 116 tokens original MIT

game-balance-check

77

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: "balance", "economy tuning", "progression curve", "difficulty scaling", "reward pacing"…

33 5mo ago A 111 tokens original MIT

game-brainstorm

78

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: "game idea", "brainstorm", "concept", "ideation", "what if", "game concept", "pitch". Do NOT invoke for reviewing existing designs (use game-design-review) or market…

33 5mo ago A 94 tokens original MIT

game-ci-pipeline

79

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use…

33 5mo ago A 108 tokens original MIT

game-code-review

80

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality". Do NOT invoke for…

33 5mo ago A 96 tokens original MIT

game-design-review

81

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: "review my GDD", "design feedback", "evaluate design", "design document review", "GDD critique". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or…

33 5mo ago A 92 tokens original MIT

game-gdd-author

82

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use…

33 5mo ago A 102 tokens original MIT

game-jam-mode

83

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam mode", "Ludum Dare", "GMTK Jam", "Global Game Jam", "Brackeys Jam", "48 hours", "jam submission". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.

33 5mo ago A 83 tokens original MIT

game-launch

84

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release", "store submission", "go/no-go", "day-one patch", "launch…

33 5mo ago A 106 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: "localization", "translation", "i18n", "internationalization", "string extraction", "cultural adaptation", "RTL", "CJK", "EFIGS". Do…

33 5mo ago A 116 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: "market research", "competitive analysis", "market sizing", "audience analysis", "is this game viable", "similar games", "market validation". Do NOT invoke for…

33 5mo ago A 100 tokens original MIT

game-playtest

87

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use…

33 5mo ago A 97 tokens original MIT

game-postmortem

88

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: "post-mortem", "project review", "what did we learn", "lessons learned", or when a major milestone or project is complete. Do NOT…

33 5mo ago A 107 tokens original MIT

game-prototype

89

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: "prototype", "proof of concept", "test this mechanic", "validate idea", "rapid prototype", "bake-off". Do NOT invoke for starting a full…

33 5mo ago A 97 tokens original MIT

game-retrospective

90

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Run a game development post-mortem rooted in the GDC tradition. Triggers on: "retrospective", "retro", "post-mortem", "lessons learned", "what went right", "what went wrong", "kill list review". Do NOT invoke for design document review (use game-design-review) or playtesting (use game-playtest). Part of the AlterLab…

33 5mo ago A 89 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Generate documentation from existing code or prototypes. Triggers on: "document this", "reverse document", "generate docs from code", "onboard to codebase", "document existing system". Do NOT invoke for writing new design docs from scratch (use game-brainstorm or game-design-review). Part of the AlterLab GameForge…

33 5mo ago A 73 tokens original MIT

game-scope-check

92

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Evaluate project scope against timeline and resources. Triggers on: "scope creep", "feature list", "can we fit this in", "timeline pressure", "resource constraints", "cut list", "scope evaluation". Do NOT invoke for sprint planning (use game-sprint-plan) or general project status (use game-producer). Part of the…

33 5mo ago A 80 tokens original MIT

game-sprint-plan

93

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do NOT invoke for scope evaluation (use game-scope-check) or…

33 5mo ago A 92 tokens original MIT

game-start

94

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize project". Do NOT invoke for brainstorming ideas (use…

33 5mo ago A 94 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude CodeCodex

Coordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: "multi-agent coordination", "team orchestration", "feature handoff", "cross-domain collaboration", or when a task spans multiple specialist domains (combat system, narrative feature, UI overhaul, performance…

33 5mo ago A 92 tokens original MIT

AlterLab-IEU/AlterLab-FC-Skills

Instructions file

Instructions for AlterLab-IEU/AlterLab-FC-Skills, covering alterlab fc skills — claude code project instructions, project overview, department packs, key principles and skill architecture.

11 5mo ago A 5,796 tokens original MIT