chadixearth

76 mods across 1 repository, 3 stars between them.

security-review

49

chadixearth/graphyloop

Skill Codex

Use this skill when adding authentication, handling user input, working with secrets, creating API endpoints, or implementing payment/sensitive features. Provides comprehensive security checklist and patterns.

not rated 3 8d ago A 36 tokens copy · 100% MIT

security-scan

50

chadixearth/graphyloop

Skill Claude Code

Scan your OpenCode configuration (.opencode/ directory) for security vulnerabilities, misconfigurations, and injection risks using AgentShield. Checks AGENTS.md, settings.json, MCP servers, hooks, and agent definitions.

not rated 3 8d ago A 47 tokens copy · 86% MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Use when turning a finished story or script into a rendered 1-minute video: HyperFrames composition, scene timing, captions, voiceover sync, 9:16 export. Not for story writing (use story-engineering).

not rated 3 8d ago A 0 tokens original MIT

story-engineering

52

chadixearth/graphyloop

Skill Claude CodeCodex

Use when creating a storyline, script, or narrative for short-form video (60-90 seconds): story hooks, beat sheets, story frameworks, real-based/true-story structure, retention rules. Not for coding tasks.

not rated 3 8d ago A 0 tokens original MIT

supabase-setup

53

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill when setting up or changing a Supabase database - schema, migrations, row-level security, seeds, typed clients, or connecting an app to a hosted project. Covers the safe order of operations and the checks that prevent a public table or an unreviewable schema change.

not rated 3 8d ago A 62 tokens original MIT

swarm-memory

54

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill at the start and end of every non-trivial task to recall and record durable project knowledge through graphyloop memory - what to search before planning, what is worth storing, what must never be stored, and how to correct a wrong memory.

not rated 3 changed 8d ago A 56 tokens original MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

not rated 3 8d ago A 21 tokens copy · 100% MIT

tdd-workflow

56

chadixearth/graphyloop

Skill Codex needs its repo

Use this skill when writing new features, fixing bugs, or refactoring code. Enforces test-driven development with 80%+ coverage including unit, integration, and E2E tests.

not rated 3 8d ago A 43 tokens copy · 100% MIT

terminal-ops

57

chadixearth/graphyloop

Skill Claude CodeCodex

Evidence-first repo execution workflow for ECC. Use when the user wants a command run, a repo checked, a CI failure debugged, or a narrow fix pushed with exact proof of what was executed and verified.

not rated 3 8d ago A 46 tokens original MIT

threejs-animation

58

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

not rated 3 8d ago A 40 tokens copy · 100% MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

not rated 3 8d ago A 51 tokens copy · 100% MIT

threejs-geometry

60

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

not rated 3 8d ago A 46 tokens copy · 100% MIT

threejs-interaction

61

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

not rated 3 8d ago A 44 tokens copy · 100% MIT

threejs-lighting

62

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

not rated 3 8d ago A 35 tokens copy · 100% MIT

threejs-loaders

63

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

not rated 3 8d ago A 40 tokens copy · 100% MIT

threejs-materials

64

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

not rated 3 8d ago A 40 tokens copy · 100% MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

not rated 3 8d ago A 41 tokens copy · 100% MIT

threejs-shaders

66

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

not rated 3 8d ago A 40 tokens copy · 100% MIT

threejs-textures

67

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

not rated 3 8d ago A 41 tokens copy · 100% MIT

using-git-worktrees

68

chadixearth/graphyloop

Skill Claude CodeCodex

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - ensures an isolated workspace exists via native tools or git worktree fallback.

not rated 3 8d ago A 36 tokens copy · 100% MIT

vercel-deploy

69

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill when deploying to Vercel or debugging a deploy - preflight checks, mirroring env keys into the project, migration ordering, preview before production, and the rollback path. Production deploys are gated on explicit approval.

not rated 3 8d ago A 52 tokens original MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always.

not rated 3 8d ago A 43 tokens copy · 100% MIT

video-ai-automation

71

chadixearth/graphyloop

Skill Claude CodeCodex

Use when choosing a video-AI content niche, planning a faceless AI video channel, monetizing AI videos, or selecting AI video tools (Veo, Kling, ElevenLabs, CapCut). Covers niche playbook, RPM, and the automation pipeline.

not rated 3 8d ago A 57 tokens original MIT

web-accessibility

72

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill when building or reviewing UI that has to be usable by keyboard and screen reader - forms, modals, menus, tabs, tables, toasts, custom controls, dark mode, or a WCAG/508 compliance request. Covers semantics before ARIA, focus management, names and errors, contrast, motion, and how to verify with axe…

not rated 3 8d ago A 83 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: