CoralGame

93 mods across 1 repository, 19 stars between them.

reverse-document

73

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

not rated 19 6mo ago A 24 tokens copy · 100% MIT

scope-check

74

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

not rated 19 6mo ago A 32 tokens copy · 100% MIT

setup-engine

75

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

not rated 19 6mo ago A 45 tokens copy · 91% MIT

sprint-plan

76

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

not rated 19 6mo ago A 39 tokens copy · 100% MIT

start

77

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

not rated 19 6mo ago A 22 tokens copy · 94% MIT

team-audio

78

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 19 6mo ago A 34 tokens copy · 100% MIT

team-combat

79

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

not rated 19 6mo ago A 50 tokens copy · 100% MIT

team-level

80

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

not rated 19 6mo ago A 39 tokens copy · 100% MIT

team-narrative

81

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

not rated 19 6mo ago A 41 tokens copy · 100% MIT

team-polish

82

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

not rated 19 6mo ago A 45 tokens copy · 100% MIT

team-release

83

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

not rated 19 6mo ago A 34 tokens copy · 100% MIT

team-ui

84

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.

not rated 19 6mo ago A 40 tokens copy · 100% MIT

tech-debt

85

CoralGame/Claude-Code-Game-Studios

Skill Claude Code

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

not rated 19 6mo ago A 33 tokens copy · 100% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: