Complete vx CLI command reference. Use when looking up specific vx command syntax, flags, output formats, or token-efficient forwarding. vx-native commands support --json, --toon, --compact, and --output-format; forwarded tools keep native output unless compact mode is explicitly requested.
Teaches AI agents how to use vx, the universal dev tool manager. Use when the project has vx.toml or .vx/, or when the user mentions vx, tool version management, Git/GitHub operations, or cross-platform setup. vx auto-manages Node.js, Python, Go, Rust, and 142 providers via Starlark DSL provider.star files. Also…
Instructions for dcc-mcp/dcc-mcp-3dsmax, covering what this project does, claude desktop configuration, progressive loading, claude-specific tips and quick test prompts.
Instructions for dcc-mcp/dcc-mcp-3dsmax, covering gemini.md — google gemini / vertex ai integration guide, what this project does, integration setup, gemini-specific tips and quick test prompts.
Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dccmcpcore.assetimport needs to be turned into scene nodes.
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.
Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.
Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Domain skill - create basic primitives and bounded native Lathe geometry on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, or a rotational form from a typed profile. Not for mesh editing, import/export, or material assignment.
Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.
Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.
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