dcc-mcp

295 mods across 20 repositories, 155 stars between them.

vx-commands

169

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Complete vx CLI command reference. Use when looking up specific vx command syntax, flags, output formats, or token-efficient forwarding. vx-native commands support --json, --toon, --compact, and --output-format; forwarded tools keep native output unless compact mode is explicitly requested.

4 4d ago A 59 tokens original MIT

vx-project

170

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Project management guide for vx. Use when setting up a new project, configuring vx.toml, or managing project-level tool versions and scripts.

4 4d ago A 31 tokens copy · 100% MIT

vx-troubleshooting

171

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Troubleshooting guide for vx issues. Use when encountering installation failures, version conflicts, PATH issues, or other vx problems.

4 4d ago F 30 tokens original MIT

vx-usage

172

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Teaches AI agents how to use vx, the universal dev tool manager. Use when the project has vx.toml or .vx/, or when the user mentions vx, tool version management, Git/GitHub operations, or cross-platform setup. vx auto-manages Node.js, Python, Go, Rust, and 142 providers via Starlark DSL provider.star files. Also…

4 4d ago A 89 tokens original MIT

dcc-mcp/dcc-mcp-3dsmax

Instructions file CodexOpenCode

Instructions for dcc-mcp/dcc-mcp-3dsmax, covering agents.md — dcc-mcp-3dsmax agent navigation map, agent control path, cli availability and updates, 30-second summary and quick start (3 lines).

4 4d ago A 2,689 tokens original MIT

dcc-mcp/dcc-mcp-3dsmax

Instructions file

Instructions for dcc-mcp/dcc-mcp-3dsmax, covering what this project does, claude desktop configuration, progressive loading, claude-specific tips and quick test prompts.

4 4d ago A 560 tokens original MIT

dcc-mcp/dcc-mcp-3dsmax

Instructions file Gemini CLI

Instructions for dcc-mcp/dcc-mcp-3dsmax, covering gemini.md — google gemini / vertex ai integration guide, what this project does, integration setup, gemini-specific tips and quick test prompts.

4 4d ago A 364 tokens original MIT

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dccmcpcore.assetimport needs to be turned into scene nodes.

4 4d ago A 45 tokens original MIT

dcc-mcp-3dsmax-setup

177

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.

4 4d ago A 70 tokens original MIT

3dsmax-animation

178

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - inspect timeline settings, batch and verify transform keys, exchange anim-curves v1 data, bake simple animation curves, and control viewport playback in 3ds Max.

4 4d ago A 41 tokens original MIT

3dsmax-asset-import

179

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.

4 4d ago A 64 tokens original MIT

3dsmax-asset-source

180

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.

4 4d ago A 46 tokens original MIT

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.

4 4d ago A 30 tokens original MIT

3dsmax-display

182

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.

4 4d ago A 26 tokens original MIT

3dsmax-geometry-io

183

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.

4 4d ago A 59 tokens original MIT

3dsmax-lookdev

184

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.

4 4d ago A 43 tokens original MIT

3dsmax-materials

185

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.

4 4d ago A 53 tokens original MIT

3dsmax-mesh-ops

186

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, and explicit normals through atomic host-native operations.

4 4d ago A 41 tokens original MIT

3dsmax-modeling

187

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - create basic primitives and bounded native Lathe geometry on the 3ds Max main thread. Use when adding boxes, spheres, cylinders, planes, or a rotational form from a typed profile. Not for mesh editing, import/export, or material assignment.

4 4d ago A 59 tokens original MIT

3dsmax-render

188

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, inspect render settings and statistics, and adjust common render output options in 3ds Max.

4 4d ago A 68 tokens original MIT

3dsmax-rigging

189

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, controls, poses, native Skin weights, and common deformers.

4 4d ago A 39 tokens original MIT

3dsmax-scene

190

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.

4 4d ago A 62 tokens original MIT

3dsmax-scripting

191

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.

4 4d ago A 43 tokens original MIT

3dsmax-transform

192

dcc-mcp/dcc-mcp-3dsmax

Skill Claude CodeCodex

Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.

4 4d ago A 47 tokens original MIT

At most 3 mods per repository are shown here — the rest are on their repository pages: