unreal-build-package

unreal-build-package is a skill for Claude Code from dcc-mcp/dcc-mcp-unreal. It costs 60 tokens per session (501 once invoked), scanned A, original, no licence file.

A build and packaging workflow for Unreal Engine projects and DCC MCP Unreal plugins. It can produce installable plugin archives and Windows delivery packages such as setup programs, SteamPipe builds, and WeGame submission folders.

In plain words
What is it for?
Use it to prepare Unreal projects or plugins for installation, Windows delivery, SteamPipe distribution, or WeGame submission.
Why use it?
It handles the lengthy compilation, game-content cooking, staging, and packaging work needed to create distributable builds.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to prepare Unreal projects or plugins for installation, Windows delivery, SteamPipe distribution, or WeGame submission.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-unreal/unreal-build-package
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-unreal --skill unreal-build-package
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unreal

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-build-package

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-build-package/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-build-package)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-build-package"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-build-package/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-build-package

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-build-package"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-build-package.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 501 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00501
Opus 5 $0.00030 $0.00251
Sonnet 5 $0.00012 $0.00100
Haiku 4.5 $0.00006 $0.00050

Measured 12d ago against content hash 0cbfcfe7a402, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

unreal-build-package scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/_build_package.py, scripts/build_plugin_package.py, scripts/package_project_executable.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_unreal/skills/unreal-build-package/SKILL.md · 52 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 52 lines · 60 tokens per session scan A 0cbfcfe7a402

Subscribe to this mod's changes

unreal-build-package is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unreal (4 stars, last pushed yesterday), with no licence file. It adds 60 tokens to every session and 501 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

unity-project

Domain skill — Inspect and compile an open Unity project, read or safely upsert bounded source assets, configure generated PNG sprites, run typed Unity tests, change Play Mode, and build Windows or Android players. Not for GameObject edits — use unity-scene.

dcc-mcp/dcc-mcp-unity · 55 tokens

unity-scene

Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.

dcc-mcp/dcc-mcp-unity · 45 tokens

unity-tuanjie-ai

Domain skill — Reuse AI asset generators installed in Tuanjie Editor through their native Codely CustomTool contract. Use for Tuanjie image, sprite, 3D, material, audio, video, terrain, and session-asset tasks. Not for other Unity project or scene operations.

dcc-mcp/dcc-mcp-unity · 66 tokens

unity-diagnostics

Domain skill — Probe Unity main-thread readiness, inspect persistent jobs, read bounded Console messages, and capture a Play-Mode Game View PNG. Use for install, compile, build, and gameplay verification. Not for clearing logs or arbitrary Editor access.

dcc-mcp/dcc-mcp-unity · 53 tokens

maya-import-to-scene

Pipeline stage — structured asset import. Consume an AssetDescriptor produced by maya-asset-source and import the asset (FBX, OBJ, USD) into the current Maya scene via cmds.file(). Handles axis/unit conversion, MaterialMode, PlacementHint, and optional target collection grouping. Returns an ImportToSceneResult with…

dcc-mcp/dcc-mcp-maya · 78 tokens

rpgmaker-mv-mcp

Use when building, editing or reasoning about an RPG Maker MV game through the RpgMakerMVUltimate MCP server (tools prefixed rpgmaker / the 13 consolidated tools: querydatabase, createdatabaseentry, generatemap, managemapevent, analyzeproject, etc.). Covers the correct workflow so maps, NPCs, chests, shops, doors…

DiegoLopez0208/RpgMakerMVUltimate-MCP · 139 tokens