unity-project

unity-project is a skill for Claude Code from dcc-mcp/dcc-mcp-unity. It costs 55 tokens per session (1,124 once invoked), scanned A, original, MIT.

A Unity project skill for inspecting and compiling an existing Unity game project, safely changing approved source assets, testing, switching Play Mode, and building Windows or Android versions. Unity is a game-development editor and engine.

In plain words
What is it for?
Use it to inspect Unity projects, configure PNG sprites, update allowed source assets, run typed tests, change Play Mode, and create Windows or Android builds.
Why use it?
It provides defined procedures for checking project state and making bounded changes without guessing about scenes, versions, imports, or builds.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to inspect Unity projects, configure PNG sprites, update allowed source assets, run typed tests, change Play Mode, and create Windows or Android builds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-unity/unity-project
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-unity --skill unity-project
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unity

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-project/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-project)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-project"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-project/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-project

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-project"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,124 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.01124
Opus 5.5 $0.00022 $0.00450
Sonnet 5.5 $0.00011 $0.00225
Haiku 4.5 $0.00006 $0.00112

Measured 8d ago against content hash 13e2ccd29943, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 19 executable files (scripts/build_android_player.py, scripts/build_windows_player.py, scripts/capture_android_screenshot.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_unity/skills/unity-project/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Project

Inspect before assuming the active project, scene, Unity version, or Play/compile state. configure_sprite_importer imports one existing Assets/.../*.png as a single Sprite through Unity's native TextureImporter; choose point or bilinear filtering and an explicit pixels-per-unit value. Source writes require the operator-owned environment gate, an Assets/... allowlisted text path, bounded UTF-8 content, and either expected_sha256: absent for creation or the digest returned by read_text_asset for replacement.

Every long or domain-reloading mutation keeps its Core async job open until Unity reports a terminal persistent state. Reuse the same UUID and wait on that job; use unity_diagnostics__inspect_job for reconnect or audit recovery, and never replace an ambiguous request with a new ID. Build uses only enabled scenes and writes a new request directory below Builds/DccMcp.

build_android_player accepts only apk or aab. It uses the project's saved Player Settings, never accepts signing secrets, requires custom project signing for AAB delivery, restores the temporary app-bundle toggle, and returns the BuildReport outcome plus artifact size and SHA-256.

run_tests invokes the installed Unity Test Framework through an exact typed contract. Use edit_mode or play_mode and optional exact fully-qualified test or fixture names; an empty list runs the selected mode. Wait for the returned Core job and treat result.outcome, counts, report SHA-256, and request-scoped NUnit XML as the test evidence. The tool never launches another Unity process.

Mobile input and device acceptance

When a user supplies a game file and requests Android/iOS testing, first call inspect_mobile_input. Do not assume source is available. Classification only reads container structure and does not authorize installation, extraction, opening an unknown project, signing, or launching a game. Explain the returned route and ask only for missing information needed by that route. With no input yet, explain the supported formats; do not require a device for a capability discussion.

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed 13e2ccd29943
  2. 22d ago Changed 984edc1e4ab8
  3. 1mo ago Changed · +41 lines 552c49570e50
  4. 1mo ago First seen · 46 lines · 55 tokens per session scan A a437a85b06e5

Subscribe to this mod's changes

unity-project is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unity (0 stars, last pushed 10d ago), licensed MIT. It adds 55 tokens to every session and 1,124 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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