unity-project

unity-project is a skill for Claude Code, Codex from dcc-mcp/dcc-mcp-unity. It costs 55 tokens per session (549 once invoked), scanned A, original, MIT.

A Unity project skill for inspecting and compiling an existing Unity game project, safely changing approved source assets, testing, switching Play Mode, and building Windows or Android versions. Unity is a game-development editor and engine.

In plain words
What is it for?
Use it to inspect Unity projects, configure PNG sprites, update allowed source assets, run typed tests, change Play Mode, and create Windows or Android builds.
Why use it?
It provides defined procedures for checking project state and making bounded changes without guessing about scenes, versions, imports, or builds.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-unity/unity-project
Any agent
npx skills add dcc-mcp/dcc-mcp-unity --skill unity-project
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-project.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-project)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unity/unity-project"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unity/unity-project.svg" alt="Measured on agentmods" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 549 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00055 $0.00549
Opus 5 $0.00028 $0.00275
Sonnet 5 $0.00011 $0.00110
Haiku 4.5 $0.00006 $0.00055

Measured 3d ago against content hash a437a85b06e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 10 executable files (scripts/build_android_player.py, scripts/build_windows_player.py, scripts/configure_sprite_importer.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_unity/skills/unity-project/SKILL.md · 46 lines

What it actually says

Unity Project

Inspect before assuming the active project, scene, Unity version, or Play/compile state. configure_sprite_importer imports one existing Assets/.../*.png as a single Sprite through Unity's native TextureImporter; choose point or bilinear filtering and an explicit pixels-per-unit value. Source writes require the operator-owned environment gate, an Assets/... allowlisted text path, bounded UTF-8 content, and either expected_sha256: absent for creation or the digest returned by read_text_asset for replacement.

Every long or domain-reloading mutation keeps its Core async job open until Unity reports a terminal persistent state. Reuse the same UUID and wait on that job; use unity_diagnostics__inspect_job for reconnect or audit recovery, and never replace an ambiguous request with a new ID. Build uses only enabled scenes and writes a new request directory below Builds/DccMcp.

build_android_player accepts only apk or aab. It uses the project's saved Player Settings, never accepts signing secrets, requires custom project signing for AAB delivery, restores the temporary app-bundle toggle, and returns the BuildReport outcome plus artifact size and SHA-256.

run_tests invokes the installed Unity Test Framework through an exact typed contract. Use edit_mode or play_mode and optional exact fully-qualified test or fixture names; an empty list runs the selected mode. Wait for the returned Core job and treat result.outcome, counts, report SHA-256, and request-scoped NUnit XML as the test evidence. The tool never launches another Unity process.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 46 lines · 55 tokens per session scan A a437a85b06e5

Subscribe to this mod's changes

unity-project is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unity (0 stars, last pushed 10d ago), licensed MIT. It adds 55 tokens to every session and 549 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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