unreal-blueprints

unreal-blueprints is a skill for Claude Code from dcc-mcp/dcc-mcp-unreal. It costs 56 tokens per session (678 once invoked), scanned A, original, no licence file.

A domain-specific tool for editing Unreal Engine Blueprints, which are visual programs made from connected nodes. It can create Blueprint classes, add and connect logic nodes, add variables, and compile them.

In plain words
What is it for?
Use it to build or modify Blueprint classes, events, functions, variables, and node connections, then compile the result.
Why use it?
It supports changing Blueprint logic inside the Unreal Editor without treating level object placement as the same task. The description specifically excludes placing actors in levels.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to build or modify Blueprint classes, events, functions, variables, and node connections, then compile the result.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-unreal/unreal-blueprints
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-unreal --skill unreal-blueprints
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unreal

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-blueprints

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-blueprints/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-blueprints)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-blueprints"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-blueprints/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-blueprints

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-blueprints"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-blueprints.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 678 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.00678
Opus 5 $0.00028 $0.00339
Sonnet 5 $0.00011 $0.00136
Haiku 4.5 $0.00006 $0.00068

Measured 12d ago against content hash 934de2a5b228, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

unreal-blueprints scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 11 executable files (scripts/__init__.py, scripts/_blueprint_graph_api.py, scripts/add_component_to_blueprint.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_unreal/skills/unreal-blueprints/SKILL.md · 78 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 78 lines · 56 tokens per session scan A 934de2a5b228

Subscribe to this mod's changes

unreal-blueprints is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unreal (4 stars, last pushed yesterday), with no licence file. It adds 56 tokens to every session and 678 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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