Donchitos

134 mods across 1 repository, 27k stars between them.

producer

25

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Production concerns — sprint planning, milestone tracking, risk, scope, cross-department coordination when multiple departments must synchronize.

not rated 27k +651 changed 8d ago A 25 tokens original MIT

prototyper

26

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Throwaway builds — concept prototypes after brainstorm to test an idea is fun before GDDs; vertical slices pre-production. Speed over standards.

not rated 27k +651 changed 17d ago A 32 tokens original MIT

qa-lead

27

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Test strategy and process — test plan creation, bug severity assessment, regression planning, release quality gates, readiness evaluation.

not rated 27k +651 changed 17d ago A 27 tokens original MIT

qa-tester

28

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Writes test cases, bug reports, and checklists — test case generation, regression checklist creation, execution documentation.

not rated 27k +651 changed 17d ago A 26 tokens original MIT

release-manager

29

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Release pipeline — certification checklists, store submissions and page prep, platform requirements, version numbering, release-day coordination.

not rated 27k +651 changed 17d ago A 26 tokens original MIT

security-engineer

30

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Protects against cheating, exploits, breaches — anti-cheat measures, secure save data and network comms, player privacy compliance.

not rated 27k +651 changed 17d ago A 30 tokens original MIT

sound-designer

31

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

SFX specifications and spec sheets — audio event documentation, mixing parameters, sound category definitions.

not rated 27k +651 changed 17d ago A 22 tokens original MIT

systems-designer

32

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Detailed subsystem mechanics — combat formulas, progression curves, crafting recipes, status effect interactions, mathematical modeling of a mechanic.

not rated 27k +651 changed 8d ago A 27 tokens original MIT

technical-artist

33

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Technical artist bridging art and engineering — shaders, VFX, rendering optimization, art pipeline tools, art-to-engine issues.

not rated 27k +651 changed 17d ago A 28 tokens original MIT

technical-director

34

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

High-level technical decisions — engine architecture, technology choices, performance strategy, technical risk, cross-system conflicts.

not rated 27k +651 changed 8d ago A 25 tokens original MIT

tools-programmer

35

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Internal dev tools — editor extensions, content authoring tools, debug utilities, pipeline automation, editor workflow.

not rated 27k +651 changed 17d ago A 25 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Blueprint architecture and Blueprint/C++ boundary — optimization, maintainable graphs. Prevents Blueprint spaghetti, enforces clean BP patterns.

not rated 27k +651 changed 17d ago A 31 tokens original MIT

ue-gas-specialist

37

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Gameplay Ability System — abilities, gameplay effects, attribute sets, tags, ability tasks, prediction. Prevents common GAS anti-patterns.

not rated 27k +651 changed 17d ago A 33 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Unreal networking — property replication, RPCs, client prediction, relevancy, net serialization, bandwidth. Server-authoritative architecture.

not rated 27k +651 changed 17d ago A 33 tokens original MIT

ue-umg-specialist

39

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Unreal UI implementation — UMG widget hierarchy, data binding, CommonUI input routing, widget styling, UI optimization.

not rated 27k +651 changed 17d ago A 31 tokens original MIT

ui-programmer

40

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Implements user interface systems — menus, HUDs, inventory screens, dialogue boxes, UI framework code, screen flow.

not rated 27k +651 changed 17d ago A 28 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Unity Data-Oriented Technology Stack — Entity Component System, Jobs, Burst compiler optimization, hybrid renderer, correct ECS patterns.

not rated 27k +651 changed 17d ago A 30 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Unity rendering — Shader Graph, custom HLSL, VFX Graph, render pipeline customization (URP/HDRP), post-processing within performance budgets.

not rated 27k +651 changed 17d ago A 37 tokens original MIT

unity-specialist

44

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Authority on Unity-specific patterns and APIs — guides MonoBehaviour vs DOTS/ECS, Unity subsystems including Addressables and Input System.

not rated 27k +651 changed 17d ago A 31 tokens original MIT

unity-ui-specialist

45

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Unity UI implementation — UI Toolkit (UXML/USS), UGUI Canvas, data binding, runtime UI performance, cross-platform adaptation.

not rated 27k +651 changed 17d ago A 32 tokens original MIT

unreal-specialist

46

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Authority on Unreal-specific patterns and APIs — guides Blueprint vs C++, UE subsystems (GAS, Enhanced Input, Niagara, etc.).

not rated 27k +651 changed 17d ago A 32 tokens original MIT

ux-designer

47

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

User experience flows, interaction design, information architecture — user flow mapping, interaction pattern design, onboarding, accessibility requirements.

not rated 27k +651 changed 8d ago A 27 tokens original MIT

world-builder

48

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

World builder for lore — factions, cultures, history, geography, ecology, world rules. Faction design, lore consistency checks.

not rated 27k +651 changed 8d ago A 29 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: