producer
25Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Production concerns — sprint planning, milestone tracking, risk, scope, cross-department coordination when multiple departments must synchronize.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Production concerns — sprint planning, milestone tracking, risk, scope, cross-department coordination when multiple departments must synchronize.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Throwaway builds — concept prototypes after brainstorm to test an idea is fun before GDDs; vertical slices pre-production. Speed over standards.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Test strategy and process — test plan creation, bug severity assessment, regression planning, release quality gates, readiness evaluation.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Writes test cases, bug reports, and checklists — test case generation, regression checklist creation, execution documentation.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Release pipeline — certification checklists, store submissions and page prep, platform requirements, version numbering, release-day coordination.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Protects against cheating, exploits, breaches — anti-cheat measures, secure save data and network comms, player privacy compliance.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
SFX specifications and spec sheets — audio event documentation, mixing parameters, sound category definitions.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Detailed subsystem mechanics — combat formulas, progression curves, crafting recipes, status effect interactions, mathematical modeling of a mechanic.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Technical artist bridging art and engineering — shaders, VFX, rendering optimization, art pipeline tools, art-to-engine issues.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
High-level technical decisions — engine architecture, technology choices, performance strategy, technical risk, cross-system conflicts.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Internal dev tools — editor extensions, content authoring tools, debug utilities, pipeline automation, editor workflow.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Blueprint architecture and Blueprint/C++ boundary — optimization, maintainable graphs. Prevents Blueprint spaghetti, enforces clean BP patterns.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Gameplay Ability System — abilities, gameplay effects, attribute sets, tags, ability tasks, prediction. Prevents common GAS anti-patterns.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Unreal networking — property replication, RPCs, client prediction, relevancy, net serialization, bandwidth. Server-authoritative architecture.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Unreal UI implementation — UMG widget hierarchy, data binding, CommonUI input routing, widget styling, UI optimization.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Implements user interface systems — menus, HUDs, inventory screens, dialogue boxes, UI framework code, screen flow.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Unity asset management — Addressable groups, loading/unloading, content catalogs, remote delivery, asset bundle optimization, fast load times.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Unity Data-Oriented Technology Stack — Entity Component System, Jobs, Burst compiler optimization, hybrid renderer, correct ECS patterns.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Unity rendering — Shader Graph, custom HLSL, VFX Graph, render pipeline customization (URP/HDRP), post-processing within performance budgets.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Authority on Unity-specific patterns and APIs — guides MonoBehaviour vs DOTS/ECS, Unity subsystems including Addressables and Input System.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Unity UI implementation — UI Toolkit (UXML/USS), UGUI Canvas, data binding, runtime UI performance, cross-platform adaptation.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Authority on Unreal-specific patterns and APIs — guides Blueprint vs C++, UE subsystems (GAS, Enhanced Input, Niagara, etc.).
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
User experience flows, interaction design, information architecture — user flow mapping, interaction pattern design, onboarding, accessibility requirements.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
World builder for lore — factions, cultures, history, geography, ecology, world rules. Faction design, lore consistency checks.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: