kevinpbuckley

38 mods across 1 repository, 644 stars between them.

niagara-emitters

25

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is owned by the engine NiagaraToolsets. Use when the user asks to recolor or hue-shift…

644 2d ago A 111 tokens original MIT

niagara-systems

26

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets. Use when the user asks to tune emitter rapid-iteration params, compare/diagnose systems, or…

644 2d ago A 95 tokens original MIT

pcg

27

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface Sampler, Static Mesh Spawner, filters), wire PCG pins, place a PCGVolume and generate, or set up…

644 2d ago A 82 tokens original MIT

pie-testing

28

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game world to validate changes.

644 2d ago A 76 tokens original MIT

profiling

29

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.

644 2d ago A 57 tokens original MIT

project-settings

30

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a UDeveloperSettings category, or read/write project config…

644 2d ago A 61 tokens original MIT

skeleton

31

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and material/LOD inspection are owned by the engine SkeletalMeshTools. Use when the user asks to…

644 2d ago A 99 tokens original MIT

sound-cues

32

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.

644 2d ago A 62 tokens original MIT

state-trees

33

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add states/tasks/transitions, bind task properties, set up Utility AI considerations, or wire…

644 2d ago A 72 tokens original MIT

terrain-data

34

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool). Use when the user asks to build terrain from a real location/coordinates, download a real-world heightmap, or add rivers/lakes/oceans from map data. Downloads Mapbox tiles…

644 2d ago A 86 tokens original MIT

umg-widgets

35

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM ViewModels. Use when the user asks to create a UI/HUD/menu, add or arrange widgets (Button, TextBlock, Image, panels)…

644 2d ago A 98 tokens original MIT

uv-mapping

36

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV health/islands, or export a UV layout image.

644 2d ago A 65 tokens original MIT

vibeue

37

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input, skeletons, PCG (procedural content generation), and more. VibeUE is an extension of Unreal's…

644 2d ago A 82 tokens original MIT

viewport

38

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.

644 2d ago A 73 tokens original MIT