Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kevinpbuckley/VibeUE --skill umg-widgetsgit clone --depth 1 https://github.com/kevinpbuckley/VibeUEWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kevinpbuckley/vibeue/umg-widgets)<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/umg-widgets"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/umg-widgets/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/umg-widgets"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/umg-widgets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00098 | $0.03676 |
| Opus 5 | $0.00049 | $0.01838 |
| Sonnet 5 | $0.00020 | $0.00735 |
| Haiku 4.5 | $0.00010 | $0.00368 |
Grade A, and why
umg-widgets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 270 lines — stays where its author put it; the contents beside it link to each section on GitHub.
🧠 Brains complement: IF an
unreal-engine-skills-managertool (external MCP) exists in this session, call it with{action: "load", skill: "umg-and-slate"}for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
UMG Widget Blueprints Skill
This skill covers authoring Widget Blueprints (WBP) with WidgetService. Read the Critical Rules
below first — they prevent the most common failures. Then pick a task from the Task Index and load the
matching workflow doc and/or run the matching sample script.
Load the
blueprintsskill when you also need to add Blueprint variables, functions, or components, andblueprint-graphswhen wiring event-graph nodes for bound events.
Critical Rules
🚨 Creating Widget Blueprints — only one pattern works
WidgetService does not create the asset. Create it with the factory, then use WidgetService
to populate it:
import unreal
factory = unreal.WidgetBlueprintFactory()
factory.set_editor_property("parent_class", unreal.UserWidget)
asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
asset_tools.create_asset("MainMenu", "/Game/UI", unreal.WidgetBlueprint, factory)
Do not call BlueprintEditorLibrary.get_blueprint_class(), unreal.create_widget_blueprint(), or
WidgetService.create_widget() — none exist. (Runnable: scripts/create_widget.txt.)
🚨 Hierarchy: set the root first, parents before children
unreal.WidgetService.add_component(path, "CanvasPanel", "RootCanvas", "", True) # empty parent -> becomes root
unreal.WidgetService.add_component(path, "Button", "PlayButton", "RootCanvas", False)
That 5th argument is is_variable, not set_as_root — a widget becomes the root because its parent
name is empty, not because of that flag. A 6th argument, child_index, inserts at a position instead of
appending; reorder_component moves an existing widget within its parent. See reference.md ▸ Child order.
What ships with it
13 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- mvvm.md 4.1 KB
- reference.md 10 KB
- scripts/apply_brush.txt 1.5 KB
- scripts/apply_font.txt 1.3 KB
- scripts/build_menu.txt 1.3 KB
- scripts/capture_preview.txt 892 B
- scripts/create_animation.txt 1.2 KB
- scripts/create_widget.txt 1.1 KB
- scripts/edit_slots.txt 1.4 KB
- scripts/inspect_hierarchy.txt 964 B
- scripts/mvvm_hud.txt 2.0 KB
- scripts/pie_inspect.txt 1.4 KB
- workflows.md 8.9 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 270 lines · 98 tokens per session scan A 25365bdc1d82
umg-widgets is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 7d ago), licensed MIT. It adds 98 tokens to every session and 3,676 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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