winyunq/UnrealMotionGraphicsMCP
Skill Codex
Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo…
not rated 197
+1 1mo ago A SkillSpector: pass 79 tokens
original MIT