umg-mcp-authoring

umg-mcp-authoring is a skill for Codex from winyunq/UnrealMotionGraphicsMCP. It costs 79 tokens per session (2,337 once invoked), scanned A, original, MIT.

A guide for creating and checking Unreal Engine 5.8 user interfaces with UMG, Unreal’s built-in interface system, through an MCP connection.

In plain words
What is it for?
Use it to author UMG widget trees, HLSL-backed UI materials, Sequencer animations, and Blueprint event wiring, then validate the results.
Why use it?
It provides a defined way to build widget layouts, set properties, create UI materials, animate widgets, and connect Blueprint events without directly editing asset files.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it to author UMG widget trees, HLSL-backed UI materials, Sequencer animations, and Blueprint event wiring, then validate the results.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/winyunq/unrealmotiongraphicsmcp/umg-mcp-authoring
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add winyunq/UnrealMotionGraphicsMCP --skill umg-mcp-authoring
Clone the repo
git clone --depth 1 https://github.com/winyunq/UnrealMotionGraphicsMCP

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for umg-mcp-authoring

README.md
[![agentmods](https://agentmods.dev/badge/skills/winyunq/unrealmotiongraphicsmcp/umg-mcp-authoring/github.svg)](https://agentmods.dev/skills/winyunq/unrealmotiongraphicsmcp/umg-mcp-authoring)
Your own site
<a href="https://agentmods.dev/skills/winyunq/unrealmotiongraphicsmcp/umg-mcp-authoring"><img src="https://agentmods.dev/badge/skills/winyunq/unrealmotiongraphicsmcp/umg-mcp-authoring/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for umg-mcp-authoring

Your own site · 80×15
<a href="https://agentmods.dev/skills/winyunq/unrealmotiongraphicsmcp/umg-mcp-authoring"><img src="https://agentmods.dev/badge/skills/winyunq/unrealmotiongraphicsmcp/umg-mcp-authoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,337 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.02337
Opus 5 $0.00039 $0.01169
Sonnet 5 $0.00016 $0.00467
Haiku 4.5 $0.00008 $0.00234

Measured 13d ago against content hash 1ee2bdf170ae, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

umg-mcp-authoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/umg-mcp-authoring/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UMG MCP Authoring

Use MCP tools as the hands and this skill as the experience. Do not mutate .uasset files directly and do not bypass MCP with raw socket scripts when validating the public protocol.

For the five-system login demo and concrete script workflow, read login-demo.md.

Workflow

  1. Set the attention target first with set_target_umg_asset.

    • Passing a missing /Game/... UMG path creates a WidgetBlueprint.
    • Use set_target_widget only when the next operation is intentionally scoped to a widget.
    • Prefer omitted/default path arguments after target is established.
  2. Build widget structure with panel parents.

    • CanvasPanel, Overlay, VerticalBox, and HorizontalBox are reliable authoring parents.
    • Current create_widget attaches children through UPanelWidget; do not create children directly under Button or Border.
    • To put text on a button or content over a border, create an Overlay and add the visual widget plus the text as siblings.
  3. Write properties as union updates.

    • set_widget_properties should set or overwrite supplied properties and leave unspecified properties intact.
    • Use Slot.Position and Slot.Size aliases for CanvasPanel children when possible.
    • Use nested Slot objects for panel-slot alignment and padding.
    • Use delete_widget only for explicit deletion and pass confirm_delete=true.
    • Prefer apply_layout for bulk layout authoring; export_umg_to_json and apply_json_to_umg are hidden compatibility/debug paths.
  4. Use HLSL materials for UI visual richness.

    • Prefer hlsl_set_target, hlsl_set, and hlsl_compile.
    • New HLSL targets default to UI material behavior.
    • For detailed material rules, use the umg-material-mcp skill.
  5. Animate widgets through Sequencer.

    • Create or select an animation with create_animation and set_animation_scope.
    • Focus the animated widget with set_target_widget or set_widget_scope.
    • Use animation_append_widget_tracks for widget-oriented union key writes.
    • Use animation_append_time_slice when authoring a single moment across one or more widgets.
    • Read back with animation_overview or animation_time_properties; do not trust write responses alone.
    • Treat get_animation_keyframes, get_animation_full_data, set_property_keys, remove_property_track, and remove_keys as hidden compatibility commands, not default authoring tools.

Read the full file on GitHub · 96 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 96 lines · 79 tokens per session scan A 1ee2bdf170ae

Subscribe to this mod's changes

umg-mcp-authoring is a skill published in the GitHub repository winyunq/UnrealMotionGraphicsMCP (198 stars, last pushed 1mo ago), licensed MIT. It adds 79 tokens to every session and 2,337 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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