Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AlexeyPerov/Unity-Open-MCP --skill shadergraphgit clone --depth 1 https://github.com/AlexeyPerov/Unity-Open-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alexeyperov/unity-open-mcp/shadergraph)<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/shadergraph"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/shadergraph.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.01704 |
| Opus 5 | $0.00000 | $0.00852 |
| Sonnet 5 | $0.00000 | $0.00341 |
| Haiku 4.5 | $0.00000 | $0.00170 |
Grade A, and why
shadergraph scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Open MCP — Shader Graph Extension
Skill for AI agents driving the Unity Shader Graph package
(com.unity.shadergraph) in a Unity project through the unity-open-mcp MCP
server.
This domain is embedded in the bridge, compile-gated on
com.unity.shadergraph, and auto-activating. Its tools compile in only when the project hascom.unity.shadergraphinstalled (the bridge sets theUNITY_OPEN_MCP_EXT_SHADERGRAPHdefine automatically). When the package is present, theshadergraphgroup activates automatically for the session — its tools appear inListToolswith no manualmanage_toolscall. This is the first domain to ship with package-detection auto-activation.
Preconditions
- Unity Editor is open with the target project.
unity_open_mcp_pingreturnsconnected: true.- The project has
com.unity.shadergraphinstalled. Ifcapabilitiesreports theshadergraphgroup asavailable: false, install the package (and a Scriptable Render Pipeline — URP or HDRP) and let the bridge recompile. - The
shadergraphgroup is auto-activated when the package is present — checkunity_open_mcp_manage_tools(action="list_groups"); the group should showactivationSource: "auto". If you deactivated it manually, re-activate withmanage_tools(action="activate", group="shadergraph").
Tool prefix
All tools in this pack use unity_open_mcp_shader_graph_* (note the
underscore split — shader_graph, matching the catalog word-boundary
convention).
Vocabulary
A Shader Graph is a .shadergraph asset — the authored graph that
compiles into a shader. It holds an ordered list of nodes, each exposing
input and output slots (identified by integer slot ids). Edges connect
an output slot of one node to an input slot of another. The graph has one or
more output nodes (Vertex / Fragment / etc.) that the rest of the graph
feeds into.
Node ids are stable string GUIDs assigned by Shader Graph — read them via
shader_graph_open or the return value of shader_graph_node_add. Slot ids
are integers; an open summary lists each node's slots with { id, name }.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 139 lines · 0 tokens per session scan A 2c9026d51515
shadergraph is a skill published in the GitHub repository AlexeyPerov/Unity-Open-MCP (12 stars, last pushed 9d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,704 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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