winyunq/UnrealMotionGraphicsMCP

🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.

197Stars on the repository
2Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

umg-material-mcp

01

winyunq/UnrealMotionGraphicsMCP

Skill Codex

Use when Codex needs to create, inspect, edit, delete, or validate UE5.8 material assets through Unreal Motion Graphics MCP/FabUmgMcp HLSL material tools, especially one-HLSL Custom-node authoring, UI-default versus non-UI material type selection, union-only writes, semantic outputs, hlsldelete recovery, or Material…

not rated 197 +1 1mo ago A SkillSpector: pass 84 tokens original MIT

umg-mcp-authoring

02

winyunq/UnrealMotionGraphicsMCP

Skill Codex

Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo…

not rated 197 +1 1mo ago A SkillSpector: pass 79 tokens original MIT