shell
01Cursor rule Cursor
A set of safe shell-use rules for projects developed on Windows PowerShell, especially older PowerShell versions.
Cursor rule Cursor
A set of safe shell-use rules for projects developed on Windows PowerShell, especially older PowerShell versions.
Cursor rule Cursor
A Korean writing guide for documents, chat replies, commit messages, and code comments. It focuses on natural Korean, consistent sentence endings, and direct wording.
Skill Claude CodeCodexCursor
A workflow for creating consistent artwork for a card or tile game after the rules and visual style have been approved.
Skill Claude CodeCodexCursor
A workflow for turning a board game's rules into a list of physical components and structured data. The data records things such as component types, sizes, quantities, and card or token details.
Skill Claude CodeCodexCursor
A process for turning a board-game idea into a clear one-sentence action and a fixed basic specification.
Skill Claude CodeCodexCursor
A process for making printable board-game rulebooks and component sheets as PDFs. Print-and-play means files people can print and assemble themselves.
Skill Claude CodeCodexCursor
A research workflow for finding similar board games on BoardGameGeek, a website that catalogs board games, and identifying mechanisms that may fit a new idea.
Skill Claude CodeCodexCursor
A review workflow for board-game rules that either records a recent playtest or asks three independent critics to examine the rules and combine their findings.
Skill Claude CodeCodexCursor
A method for writing a board game's rules as a player-readable rulebook in one versioned document. It keeps numerical settings in tables and separates design notes from the rules players need.
Skill Claude CodeCodexCursor
A workflow that turns a board game's rules into a simple rules engine and has an AI player run many simulated games. It is meant to catch obvious problems before people play the game in person.
Instructions file CodexOpenCode
Project instructions for a board-game design studio that uses coding agents to create prototype games. The required outputs include understandable rules, printable components, and playtesting records, with language set by the project configuration.