manhatton31-svg/grok-agent-store
MCP server Claude CodeCodexCursor +2
MCP server "grok-agent-store", hosted remotely at grok-agent-store.manhatton31.workers.dev, as configured in manhatton31-svg/grok-agent-store.
manhatton31-svg/grok-agent-store
MCP server Claude CodeCodexCursor +2
MCP server "grok-agent-store", hosted remotely at grok-agent-store.manhatton31.workers.dev, as configured in manhatton31-svg/grok-agent-store.
Skill Claude CodeCodex
Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication", "protected", "who is logged in", "current user", "per-user".
Skill Claude CodeCodex
Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision, performance, assets, audio, save, game feel, and per-genre…
Skill Claude CodeCodex
Player-facing input signs for browser games: WASD, vehicles, flight, FPS mouse-look, and the #1 failure mode (inverted A/D). Mandatory control self-tests and a tiny test interface so you can verify A turns left before shipping. Load for ANY game with movement, steering, flying, driving, tanks, boats, mechs, drones…
Skill Claude CodeCodex
Design and build polished, non-generic UI for this TanStack Start + React + Tailwind v4 + shadcn/Radix app. Use whenever you create or restyle any interface surface — pages, landing pages, dashboards, forms, modals, nav, and game overlays (start screens, HUD, menus). Covers design tokens, layout, typography, color…
Skill Claude CodeCodex
Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta + scripts), not ad-hoc ffmpeg. Use whenever generating anything that…
Skill Claude CodeCodex
Core discipline for ANY game-asset generation with Imagine tools: the engine-ready defaults users don't state, spec checklists, style anchoring, read-back verification, honest defect flagging. Use whenever generating any game art (sprites, sheets, animations, tiles, UI, FX) — then ALSO load the matching specialist…
Skill Claude CodeCodex
Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an existing sprite, or any same-subject multi-image set.…
Skill Claude CodeCodex
Deep guide for game TILE assets: seamless tileable textures, terrain transition tilesets, autotiles, and ground/platform tiles. Use whenever generating tileable textures, tilesets, terrain transitions, or seamless patterns. Complements game-asset-core.
Skill Claude CodeCodex
Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.
Skill Claude CodeCodex
Generate production-oriented 2D game maps with imagegen: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure code-drawn tiles), layered props, or map collision metadata.…
Skill Claude CodeCodex
Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn placeholders), matching a map art style, or producing…
Skill Claude CodeCodex
How to use the imagegen and imageedit tool calls in Grok Build: when to build a visual with code instead of generating it, prompt-craft, reference-first handling of real people, factual grounding, and asset-consistency. Load this whenever generating or editing an image is on the table, i.e. when an imagegen or…
Skill Claude CodeCodex
Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for 2-8 player co-op/casual realtime: shared cursors, drawing…
Skill Claude CodeCodex
Use Neon Postgres (the database) in this TanStack Start app. Use when the app needs to store or query data, persist state, or keep per-user data. Triggers on "database", "Postgres", "Neon", "save data", "store data", "persist", "tables", "SQL", "query", "migrations".
Skill Claude CodeCodex
Official Three.js API and TSL (Three.js Shading Language) reference for LLM code generation. Load when writing or debugging three.js / WebGL / WebGPU / custom materials / shaders / GLTF / advanced three APIs beyond basic game loop/controls. Prefer building-games for game correctness (loop, WASD, camera, orientation)…
Skill Claude CodeCodex
Grok Build only. Turn a 2D character still into denser animation sprites via imagegen/imageedit base → imagetovideo (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled strips/grids/GIFs. Use when the user wants video-to-sprite, smoother run/walk cycles, or denser intermediate poses. Prefer…
Skill Claude CodeCodex
Open a multi-party collab session with Live agents/MCPs, claim steps, converge, package and publish to Dual collab market.
Skill Claude CodeCodex
Operator playbook: sequence Christopher My Skills + Dual Registry skills for unlock GTM, collab proof, and (later) payments — no invented engagement.
Skill Claude CodeCodex
After any Dual value call, leave ultra feedback (rating + one sentence) so external unlock and founding free seats move. Same-session KR path.
Skill Claude CodeCodex
One-shot founding free seat: completefoundingpath or demo+ultra feedback → installproduct / exportskills while free seats remain.
Skill Claude CodeCodex
List yourself free → wait for Live probe → first improvekernel → ultra feedback. Top-of-funnel skill.
Skill Claude CodeCodex
Run Recursive Loop ticks with a measurable KR, log outcomes, and leave feedback when the KR moves. Deepens paid Loop + Collab free-spend path.
Skill Claude CodeCodex
MCP publisher path: demomcp → ultra feedback → Live list → mesh. Moves the 5 MCP feedback unlock gate.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: