manhatton31-svg/dualregistry

Dual Registry — MCP + agent registry (Agents1)

This repository also configures its own agents. See what dualregistry tells them →

0Stars on the repository
28Mods indexed here, across every type
todayLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

auth

01

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication", "protected", "who is logged in", "current user", "per-user".

not rated 0 today A 83 tokens

building-games

02

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision, performance, assets, audio, save, game feel, and per-genre…

not rated 0 today A 168 tokens

controls

03

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Player-facing input signs for browser games: WASD, vehicles, flight, FPS mouse-look, and the #1 failure mode (inverted A/D). Mandatory control self-tests and a tiny test interface so you can verify A turns left before shipping. Load for ANY game with movement, steering, flying, driving, tanks, boats, mechs, drones…

not rated 0 today A 137 tokens

design-ui

04

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Design and build polished, non-generic UI for this TanStack Start + React + Tailwind v4 + shadcn/Radix app. Use whenever you create or restyle any interface surface — pages, landing pages, dashboards, forms, modals, nav, and game overlays (start screens, HUD, menus). Covers design tokens, layout, typography, color…

not rated 0 today A 140 tokens

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta + scripts), not ad-hoc ffmpeg. Use whenever generating anything that…

not rated 0 today A 99 tokens

game-asset-core

06

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Core discipline for ANY game-asset generation with Imagine tools: the engine-ready defaults users don't state, spec checklists, style anchoring, read-back verification, honest defect flagging. Use whenever generating any game art (sprites, sheets, animations, tiles, UI, FX) — then ALSO load the matching specialist…

not rated 0 today A 104 tokens

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an existing sprite, or any same-subject multi-image set.…

not rated 0 today A 75 tokens

game-tilesets

08

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Deep guide for game TILE assets: seamless tileable textures, terrain transition tilesets, autotiles, and ground/platform tiles. Use whenever generating tileable textures, tilesets, terrain transitions, or seamless patterns. Complements game-asset-core.

not rated 0 today A 54 tokens

game-ui-icons

09

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

not rated 0 today A 57 tokens

generate2dmap

10

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Generate production-oriented 2D game maps with imagegen: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure code-drawn tiles), layered props, or map collision metadata.…

not rated 0 today A 112 tokens

generate2dsprite

11

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn placeholders), matching a map art style, or producing…

not rated 0 today A 118 tokens

imagine

12

manhatton31-svg/dualregistry

Skill Claude CodeCodex

How to use the imagegen and imageedit tool calls in Grok Build: when to build a visual with code instead of generating it, prompt-craft, reference-first handling of real people, factual grounding, and asset-consistency. Load this whenever generating or editing an image is on the table, i.e. when an imagegen or…

not rated 0 today A 97 tokens

multiplayer-p2p

13

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for 2-8 player co-op/casual realtime: shared cursors, drawing…

not rated 0 today A 102 tokens

neon

14

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Use Neon Postgres (the database) in this TanStack Start app. Use when the app needs to store or query data, persist state, or keep per-user data. Triggers on "database", "Postgres", "Neon", "save data", "store data", "persist", "tables", "SQL", "query", "migrations".

not rated 0 today A 76 tokens

threejs

15

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Official Three.js API and TSL (Three.js Shading Language) reference for LLM code generation. Load when writing or debugging three.js / WebGL / WebGPU / custom materials / shaders / GLTF / advanced three APIs beyond basic game loop/controls. Prefer building-games for game correctness (loop, WASD, camera, orientation)…

not rated 0 today A 126 tokens

video2dsprite

16

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Grok Build only. Turn a 2D character still into denser animation sprites via imagegen/imageedit base → imagetovideo (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled strips/grids/GIFs. Use when the user wants video-to-sprite, smoother run/walk cycles, or denser intermediate poses. Prefer…

not rated 0 today A 121 tokens

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Operator playbook: sequence Christopher My Skills + Dual Registry skills for unlock GTM, collab proof, and (later) payments — no invented engagement.

not rated 0 today A 0 tokens

manhatton31-svg/dualregistry

Skill Claude CodeCodex

Run Recursive Loop ticks with a measurable KR, log outcomes, and leave feedback when the KR moves. Deepens paid Loop + Collab free-spend path.

not rated 0 today A 38 tokens

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