mayor-modder

7 mods across 1 repository, 10 stars between them.

cities2-knowledge

01

mayor-modder/Cities2-MCP

Skill Codex

Use when answering Cities: Skylines II gameplay, city-management, mechanics, patch/update, or known-issue questions.

not rated 10 +1 29d ago A 29 tokens original MIT

mayor-modder/Cities2-MCP

Skill Codex

Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.

not rated 10 +1 29d ago A 41 tokens original MIT

cities2-mod-release

03

mayor-modder/Cities2-MCP

Skill Codex

Use when preparing a Cities: Skylines II mod to package, upload, publish, distribute, or release to Paradox Mods or another public channel.

not rated 10 +1 29d ago A 35 tokens original MIT

cities2-mod-review

04

mayor-modder/Cities2-MCP

Skill Codex

Use when reviewing a Cities: Skylines II mod for safety, maintainability, user value, packaging hygiene, verification gaps, or readiness to improve.

not rated 10 +1 29d ago A 35 tokens original MIT

cities2-modding

05

mayor-modder/Cities2-MCP

Skill Codex

Use when working on Cities: Skylines II modding, mod projects, C#/UI mods, localization, scaffold, analyze, build, package, or playtesting handoff requests.

not rated 10 +1 29d ago A 43 tokens original MIT

cities2-mcp

06

mayor-modder/Cities2-MCP

MCP server Claude CodeCodexCursor +2

Local MCP server and agent skills for Cities: Skylines II wiki knowledge, game encyclopedia lookup, and mod workflows. Runs locally from the cities2-mcp Python package. Needs 3 environment variables to run.

not rated 10 +1 29d ago A tokens not measured original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: