mayor-modder/Cities2-MCP

MCP and agent skills for Cities: Skylines II knowledge and mod project workflows.

9Stars on the repository
7Mods indexed here, across every type
11d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

cities2-knowledge

01

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when answering Cities: Skylines II gameplay, city-management, mechanics, patch/update, or known-issue questions.

not rated 9 11d ago A 29 tokens original MIT

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.

not rated 9 11d ago A 41 tokens original MIT

cities2-mod-release

03

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when preparing a Cities: Skylines II mod to package, upload, publish, distribute, or release to Paradox Mods or another public channel.

not rated 9 11d ago A 35 tokens original MIT

cities2-mod-review

04

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when reviewing a Cities: Skylines II mod for safety, maintainability, user value, packaging hygiene, verification gaps, or readiness to improve.

not rated 9 11d ago A 35 tokens original MIT

cities2-modding

05

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when working on Cities: Skylines II modding, mod projects, C#/UI mods, localization, scaffold, analyze, build, package, or playtesting handoff requests.

not rated 9 11d ago A 43 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: