Skill Claude CodeCodex
Use when answering Cities: Skylines II gameplay, city-management, mechanics, patch/update, or known-issue questions.
MCP and agent skills for Cities: Skylines II knowledge and mod project workflows.
Skill Claude CodeCodex
Use when answering Cities: Skylines II gameplay, city-management, mechanics, patch/update, or known-issue questions.
Skill Claude CodeCodex
Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.
Skill Claude CodeCodex
Use when preparing a Cities: Skylines II mod to package, upload, publish, distribute, or release to Paradox Mods or another public channel.
Skill Claude CodeCodex
Use when reviewing a Cities: Skylines II mod for safety, maintainability, user value, packaging hygiene, verification gaps, or readiness to improve.
Skill Claude CodeCodex
Use when working on Cities: Skylines II modding, mod projects, C#/UI mods, localization, scaffold, analyze, build, package, or playtesting handoff requests.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: