Plugin Claude Code
Plugin marketplace listing 5 plugins: music-video, job-hunt, info-short, news-short, idol-short.
Plugin Claude Code
Plugin marketplace listing 5 plugins: music-video, job-hunt, info-short, news-short, idol-short.
Agent Claude Code
Repository-wide read-only auditor. Periodically (or on demand) reviews the whole project for drift — docs vs code, roadmap freshness, operator-contract compliance, cost-model accuracy, stale TODOs, secret leakage. Writes a structured report to docs/audit/ .md. Does NOT modify code; only diagnoses and proposes fixes.…
Agent Claude Code
Orchestrates the content-shorts pipeline 리서치팀 → 제작팀 ⇄ 법률팀 → 출시팀 for a single short (info/news/idol). Delegates each stage to its team subagent, runs the legal feedback loop until PASS or max iterations, and reports the final mission folder. Invoke from /info-short, /news-short, /idol-short.
Agent Claude Code
A video-cut reviewer that opens generated frames and scores them against a supplied scene brief, captions, and constraints.
Agent Claude Code
Applies transformations and produces final mission outputs. Reads plan.md + resources/MANIFEST.md, writes deliverables to outputs/. Invoke after resourcer.
Agent Claude Code
AI Designer (specialist). Decision trees, utility AI, behavior selection, NPC routines. Activated for colony sims, RTS, tactical RPGs — any genre where NPCs make independent choices. Not for simple "approach + attack" enemies (that's game-designer territory).
Agent Claude Code
Visual Artist. Produces sprites, UI visuals, animation states. Picks between procedural gen, Kenney CC0 fetch, or SDXL last-resort. Owns visual consistency with Director's tone. Triggered after Designer's sprite list is set.
Agent Claude Code
Build Engineer / Technical Artist. Owns the Unity batchmode pipeline — SceneSetup, BuildScript, AutoScreenshotter, asset import discipline. Triggered after Programmer + Artist have outputs ready, before QA can verify.
Agent Claude Code
Game Designer. Decomposes the Director's vision into concrete game systems, mechanics, controls, balance. Outputs the scripts/systems list that ends up in the genre YAML. Triggered after Director and before Programmer.
Agent Claude Code
Game Director. Owns the game's vision, tone, and core feel — "what kind of game is this?" Not the same as PM (PM owns schedule). Triggered when starting a new genre, when team subagents conflict on direction, or when a build's "feel" diverges from intent.
Agent Claude Code
Level Designer (specialist). Spawn patterns, wave composition, boss patterns, biome layout. Activated for horde survivors, tower defense, twin-stick shooters, action. Not for grid puzzles / casual.
Agent Claude Code
Narrative Designer (specialist). Story beats, NPC dialogue, event flavor text, lore. Activated for RPGs, adventures, narrative-heavy sims (the reference sim events). Not for arcade / casual. Korean + English bilingual capable.
Agent Claude Code
Game Producer / PM. Owns schedule, milestones, dependencies, scope. NOT the same as Game Director (Director owns vision/tone). Triggered at start of every prototype (allocate days), at end of each Day (advance milestone), or when scope changes.
Agent Claude Code
Gameplay Programmer. Translates Designer's script list into actual C# files using the template catalog. Knows every bug pattern baked into templates and refuses to write code that would re-trigger them. Triggered after Designer and before Build Engineer.
Agent Claude Code
Game QA. Runs the autonomous self-verify loop (build → launch .exe → screenshot → read PNG → verdict). Catches regressions across Days. Triggered after every Day's Build Engineer pass.
Agent Claude Code
Sound Designer. Produces BGM + SFX. Procedural-first (gen-sfx CLI), Suno/external when game-feel demands it. Owns the throttle discipline that prevents per-frame buzz. Triggered when Designer's audio list is set.
Agent Claude Code
Systems Designer (specialist). Focused on resource economies, needs decay, progression curves, balance numbers. Activated only for genres with non-trivial systems depth — colony sims (the reference sim), city builders, deep RPGs, factory games. NOT activated for casual puzzle / arcade prototypes.
Agent Claude Code
법률팀 — reviews a rendered content short before release. Runs the deterministic license gate (copyright.sh guardpublish via legal-gate.sh) AND content-legal judgment (factual accuracy, defamation, unverifiable claims, synthetic-narration disclosure, trademark/IP; for idol/real-subject shorts also…
Agent Claude Code
A review agent that scores a creative video plan before image or video production begins. It checks the opening hook, structure, emotional progression, audience participation, visual feasibility, and legal or disclosure concerns.
Agent Claude Code
Main orchestrator. Receives missions, delegates to planner/resourcer/editor/qa subagents in sequence, aggregates results, and writes the mission summary to $RECORDSDIR. Use for any multi-step mission that spans planning → resourcing → editing → validation.
Agent Claude Code
Mission planner. Breaks a mission brief into concrete steps, identifies required resources/tools, defines acceptance criteria for QA. Outputs plan.md. Invoke first in any mission flow.
Agent Claude Code
제작팀 — renders the 60s 9:16 content short by driving agents/missions/content-short/run.sh (faceless core + profile + idol subject overlay). Consumes research.json; on a legal REVISE verdict, applies the fix list and re-renders. Second stage of the content-shorts pipeline; loops with the 법률팀.
Agent Claude Code
Validates mission outputs against plan.md acceptance criteria. Runs regression checks. Writes qa-report.md with pass/fail per criterion. Invoke last in mission flow.
Agent Claude Code
출시팀 — packages a legally-cleared content short for manual upload. Runs only after a legal PASS. Produces per-platform title/description/tags, a thumbnail, the attribution manifest, the disclosure lines, and a publish checklist. Never auto-uploads (operator uploads manually; public URLs stay out of the repo). Final…