MelonS

38 mods across 1 repository, 16 stars between them.

MelonS/MelonS-Agents

Plugin Claude Code

Plugin marketplace listing 5 plugins: music-video, job-hunt, info-short, news-short, idol-short.

16 10d ago A tokens not measured original MIT

auditor

02

MelonS/MelonS-Agents

Agent Claude Code

Repository-wide read-only auditor. Periodically (or on demand) reviews the whole project for drift — docs vs code, roadmap freshness, operator-contract compliance, cost-model accuracy, stale TODOs, secret leakage. Writes a structured report to docs/audit/ .md. Does NOT modify code; only diagnoses and proposes fixes.…

16 10d ago A 82 tokens original MIT

content-director

03

MelonS/MelonS-Agents

Agent Claude Code

Orchestrates the content-shorts pipeline 리서치팀 → 제작팀 ⇄ 법률팀 → 출시팀 for a single short (info/news/idol). Delegates each stage to its team subagent, runs the legal feedback loop until PASS or max iterations, and reports the final mission folder. Invoke from /info-short, /news-short, /idol-short.

16 10d ago A 79 tokens original MIT

cut-judge

04

MelonS/MelonS-Agents

Agent Claude Code

A video-cut reviewer that opens generated frames and scores them against a supplied scene brief, captions, and constraints.

16 10d ago A 86 tokens original MIT

editor

05

MelonS/MelonS-Agents

Agent Claude Code

Applies transformations and produces final mission outputs. Reads plan.md + resources/MANIFEST.md, writes deliverables to outputs/. Invoke after resourcer.

16 10d ago A 33 tokens original MIT

game-ai-designer

06

MelonS/MelonS-Agents

Agent Claude Code

AI Designer (specialist). Decision trees, utility AI, behavior selection, NPC routines. Activated for colony sims, RTS, tactical RPGs — any genre where NPCs make independent choices. Not for simple "approach + attack" enemies (that's game-designer territory).

16 10d ago A 63 tokens original MIT

game-artist

07

MelonS/MelonS-Agents

Agent Claude Code

Visual Artist. Produces sprites, UI visuals, animation states. Picks between procedural gen, Kenney CC0 fetch, or SDXL last-resort. Owns visual consistency with Director's tone. Triggered after Designer's sprite list is set.

16 10d ago A 54 tokens original MIT

game-build-engineer

08

MelonS/MelonS-Agents

Agent Claude Code

Build Engineer / Technical Artist. Owns the Unity batchmode pipeline — SceneSetup, BuildScript, AutoScreenshotter, asset import discipline. Triggered after Programmer + Artist have outputs ready, before QA can verify.

16 10d ago A 48 tokens original MIT

game-designer

09

MelonS/MelonS-Agents

Agent Claude Code

Game Designer. Decomposes the Director's vision into concrete game systems, mechanics, controls, balance. Outputs the scripts/systems list that ends up in the genre YAML. Triggered after Director and before Programmer.

16 10d ago A 47 tokens original MIT

game-director

10

MelonS/MelonS-Agents

Agent Claude Code

Game Director. Owns the game's vision, tone, and core feel — "what kind of game is this?" Not the same as PM (PM owns schedule). Triggered when starting a new genre, when team subagents conflict on direction, or when a build's "feel" diverges from intent.

16 10d ago A 66 tokens original MIT

game-level-designer

11

MelonS/MelonS-Agents

Agent Claude Code

Level Designer (specialist). Spawn patterns, wave composition, boss patterns, biome layout. Activated for horde survivors, tower defense, twin-stick shooters, action. Not for grid puzzles / casual.

16 10d ago A 48 tokens original MIT

MelonS/MelonS-Agents

Agent Claude Code

Narrative Designer (specialist). Story beats, NPC dialogue, event flavor text, lore. Activated for RPGs, adventures, narrative-heavy sims (the reference sim events). Not for arcade / casual. Korean + English bilingual capable.

16 10d ago A 58 tokens original MIT

game-pm

13

MelonS/MelonS-Agents

Agent Claude Code

Game Producer / PM. Owns schedule, milestones, dependencies, scope. NOT the same as Game Director (Director owns vision/tone). Triggered at start of every prototype (allocate days), at end of each Day (advance milestone), or when scope changes.

16 10d ago A 57 tokens original MIT

game-programmer

14

MelonS/MelonS-Agents

Agent Claude Code

Gameplay Programmer. Translates Designer's script list into actual C# files using the template catalog. Knows every bug pattern baked into templates and refuses to write code that would re-trigger them. Triggered after Designer and before Build Engineer.

16 10d ago A 51 tokens original MIT

game-qa

15

MelonS/MelonS-Agents

Agent Claude Code

Game QA. Runs the autonomous self-verify loop (build → launch .exe → screenshot → read PNG → verdict). Catches regressions across Days. Triggered after every Day's Build Engineer pass.

16 10d ago A 45 tokens original MIT

game-sound-designer

16

MelonS/MelonS-Agents

Agent Claude Code

Sound Designer. Produces BGM + SFX. Procedural-first (gen-sfx CLI), Suno/external when game-feel demands it. Owns the throttle discipline that prevents per-frame buzz. Triggered when Designer's audio list is set.

16 10d ago A 59 tokens original MIT

MelonS/MelonS-Agents

Agent Claude Code

Systems Designer (specialist). Focused on resource economies, needs decay, progression curves, balance numbers. Activated only for genres with non-trivial systems depth — colony sims (the reference sim), city builders, deep RPGs, factory games. NOT activated for casual puzzle / arcade prototypes.

16 10d ago A 67 tokens original MIT

legal-team

18

MelonS/MelonS-Agents

Agent Claude Code

법률팀 — reviews a rendered content short before release. Runs the deterministic license gate (copyright.sh guardpublish via legal-gate.sh) AND content-legal judgment (factual accuracy, defamation, unverifiable claims, synthetic-narration disclosure, trademark/IP; for idol/real-subject shorts also…

16 10d ago A 108 tokens original MIT

note-judge

19

MelonS/MelonS-Agents

Agent Claude Code

A review agent that scores a creative video plan before image or video production begins. It checks the opening hook, structure, emotional progression, audience participation, visual feasibility, and legal or disclosure concerns.

16 10d ago A 98 tokens original MIT

orchestrator

20

MelonS/MelonS-Agents

Agent Claude Code

Main orchestrator. Receives missions, delegates to planner/resourcer/editor/qa subagents in sequence, aggregates results, and writes the mission summary to $RECORDSDIR. Use for any multi-step mission that spans planning → resourcing → editing → validation.

16 10d ago A 58 tokens original MIT

planner

21

MelonS/MelonS-Agents

Agent Claude Code

Mission planner. Breaks a mission brief into concrete steps, identifies required resources/tools, defines acceptance criteria for QA. Outputs plan.md. Invoke first in any mission flow.

16 10d ago A 36 tokens original MIT

production-team

22

MelonS/MelonS-Agents

Agent Claude Code

제작팀 — renders the 60s 9:16 content short by driving agents/missions/content-short/run.sh (faceless core + profile + idol subject overlay). Consumes research.json; on a legal REVISE verdict, applies the fix list and re-renders. Second stage of the content-shorts pipeline; loops with the 법률팀.

16 10d ago A 76 tokens original MIT

qa

23

MelonS/MelonS-Agents

Agent Claude Code

Validates mission outputs against plan.md acceptance criteria. Runs regression checks. Writes qa-report.md with pass/fail per criterion. Invoke last in mission flow.

16 10d ago A 33 tokens original MIT

release-team

24

MelonS/MelonS-Agents

Agent Claude Code

출시팀 — packages a legally-cleared content short for manual upload. Runs only after a legal PASS. Produces per-platform title/description/tags, a thumbnail, the attribution manifest, the disclosure lines, and a publish checklist. Never auto-uploads (operator uploads manually; public URLs stay out of the repo). Final…

16 10d ago A 77 tokens original MIT