pawnsim

pawnsim is a skill for Claude Code, Codex from MelonS/MelonS-Agents. It costs 33 tokens per session (857 once invoked), scanned A, original, MIT.

A small Unity game prototype in which a few settlers manage food, sleep, mood, and basic resources in a top-down colony. It is a limited demonstration project, not a complete colony simulator.

In plain words
What is it for?
Use it to study or demonstrate game development tasks such as movement, resource gathering, simple decision-making, events, save/load, and a basic user interface.
Why use it?
It provides a bounded example of building and balancing a game with an AI coding agent. The fixed scope makes the prototype easier to develop and assess.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/melons/melons-agents/pawnsim
Any agent
npx skills add MelonS/MelonS-Agents --skill pawnsim
Clone the repo
git clone --depth 1 https://github.com/MelonS/MelonS-Agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pawnsim

README.md
[![agentmods](https://agentmods.dev/badge/skills/melons/melons-agents/pawnsim.svg)](https://agentmods.dev/skills/melons/melons-agents/pawnsim)
Your own site
<a href="https://agentmods.dev/skills/melons/melons-agents/pawnsim"><img src="https://agentmods.dev/badge/skills/melons/melons-agents/pawnsim.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 857 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00033 $0.00857
Opus 5 $0.00016 $0.00428
Sonnet 5 $0.00007 $0.00171
Haiku 4.5 $0.00003 $0.00086

Measured 4d ago against content hash f091b1537a0b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

pawnsim scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

games/pawnsim/SKILL.md · 91 lines

How it starts

The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.

pawnsim

Unity mini colony-sim-style colony sim vertical slice, built in 7 days using game-dev-agent for asset generation, code scaffolding, balance tuning, and in-game AI Director.

Reference game

콜로니 심 장르. We're building a vertical slice — NOT a clone, NOT competing. Demonstration only.

Scope (locked at start of Day 1)

Included Excluded
2-3 pawns 10+ pawns
3 needs (food, sleep, mood) 8+ needs
2 resources (wood, food) full economy + production chains
3-4 actions (chop, eat, sleep, wander) building, crafting, research
50×50 tilemap open world / multiple biomes
AI Director — 3-5 event types seasons, weather sim, raids
Utility AI (highest-need priority) mood / relationship simulation
Basic save/load (JSON) autosave / multi-slot / cloud
Top-down 2D 3D / isometric

End-of-day deliverable schedule

Day What .exe shows when launched
1 Title → Start → empty tilemap + 1 idle pawn, clickable
2 Pawn moves on right-click, needs UI panel ticking down
3 Trees on map, pawn can chop wood, wood counter rises
4 3 pawns, autonomous needs satisfaction (utility AI)
5 AI Director generates random events (LLM-driven text)
6 Save/load works, BGM + SFX added
7 Polish + demo video + portfolio README

Each day = builds/day-X-2026-MM-DD.exe snapshot saved.

Directory layout

games/pawnsim/
├── SKILL.md (this file)
├── unity-project/          # Unity 2022.3.32f1 project root
│   ├── Assets/
│   │   ├── Scripts/        # C# (generated by code_assist module)
│   │   ├── Sprites/        # 2D art (generated by asset_gen module)
│   │   ├── Audio/          # BGM + SFX (generated by audio_gen module)
│   │   ├── Configs/        # ScriptableObject balance data
│   │   └── Scenes/
│   ├── Packages/
│   └── ProjectSettings/
├── builds/                 # End-of-day .exe snapshots (gitignored)
│   ├── day-1-2026-05-26.exe
│   └── ...
└── docs/
    ├── DESIGN.md           # Scope + system list
    ├── AGENT_LOG.md        # What the agent did each day
    └── DEMO.md             # Demo video script + portfolio narrative

Read the full file on GitHub · 91 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 91 lines · 33 tokens per session scan A f091b1537a0b

Subscribe to this mod's changes

pawnsim is a skill published in the GitHub repository MelonS/MelonS-Agents (16 stars, last pushed 12d ago), licensed MIT. It adds 33 tokens to every session and 857 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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