MengTo

177 mods across 1 repository, 8.3k stars between them.

workflow-ship-change

145

MengTo/Skills

Skill Claude CodeCodex

Ship every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pictures; verify with tests; commit only your own files; merge with the latest main and push as a fast-forward; publish that exact main live…

not rated 6.9k +126 4d ago A 172 tokens original MIT

MengTo/Skills

Skill Claude CodeCodex

Oversee the other Claude threads (sessions) working on the same project. Check what each is doing, confirm finished work is merged to main, has its changelog entry with screenshots, and is live, archive threads that are truly done, and restart or flag threads that were cut off. Use when the user says "check threads"…

not rated 6.9k +126 4d ago A 129 tokens original MIT

3d-cloth-material

147

MengTo/Skills

Skill Codex

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas…

not rated 6.9k +126 4d ago A 111 tokens original MIT

3d-metal-material

148

MengTo/Skills

Skill Codex

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use…

not rated 6.9k +126 4d ago A 0 tokens original MIT

3d-orbit-inspect-demo

149

MengTo/Skills

Skill Codex

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery…

not rated 6.9k +126 4d ago A 139 tokens original MIT

3d-paper-material

150

MengTo/Skills

Skill Codex

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit…

not rated 6.9k +126 4d ago A 165 tokens original MIT

MengTo/Skills

Skill Codex

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for…

not rated 6.9k +126 4d ago A 123 tokens original MIT

3d-wood-material

152

MengTo/Skills

Skill Codex

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches…

not rated 6.9k +126 4d ago A 105 tokens original MIT

fire-paper-loader

153

MengTo/Skills

Skill Codex

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous…

not rated 6.9k +126 4d ago A 159 tokens original MIT

MengTo/Skills

Skill Codex

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell…

not rated 6.9k +126 4d ago A 156 tokens original MIT

MengTo/Skills

Skill Codex

Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, written as one WebGL composite pass over a frozen frame and a scissored live scene. Covers the front's silhouette, the…

not rated 6.9k +126 4d ago A 167 tokens original MIT

MengTo/Skills

Skill Claude CodeCodex

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the…

not rated 6.9k +126 4d ago A 199 tokens original MIT

MengTo/Skills

Skill Claude CodeCodex

Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts…

not rated 6.9k +126 4d ago A 250 tokens original MIT

MengTo/Skills

Skill Codex

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the…

not rated 6.9k +126 4d ago A 161 tokens original MIT

fire-smoke-skill-vfx

159

MengTo/Skills

Skill Codex

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little…

not rated 6.9k +126 4d ago A 0 tokens original MIT

ice-frost-skill-vfx

160

MengTo/Skills

Skill Codex

Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their…

not rated 6.9k +126 4d ago A 0 tokens original MIT

MengTo/Skills

Skill Codex

Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as…

not rated 6.9k +126 4d ago A 0 tokens original MIT

MengTo/Skills

Skill Codex

Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp…

not rated 6.9k +126 4d ago A 0 tokens original MIT

illustration-bold-pop

163

MengTo/Skills

Skill Codex

Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a…

not rated 6.9k +126 4d ago A 188 tokens original MIT

MengTo/Skills

Skill Codex

Draws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour. Traits: no outlines on coloured fills; black as big solid shapes (hair, trousers, shoes, devices) and as thin detail lines; denim blue, leaf green, sun yellow and tomato red on cream…

not rated 6.9k +126 4d ago A 188 tokens original MIT

illustration-flat

165

MengTo/Skills

Skill Codex

Draws flat vector illustrations as SVG cards (480x360): slim, long-limbed people acting out one design or coding moment with one hero prop. Identified by no outlines on big shapes, thin white fold strokes as the only shading, navy only for hair, sneakers and a few hairlines, small heads (about 1:7) with big hands and…

not rated 6.9k +126 4d ago A 188 tokens original MIT

MengTo/Skills

Skill Codex

Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in thin navy, outline-only clouds and a pale lavender floor band with dashes inside it; L-shaped corner brackets outside two corners; white…

not rated 6.9k +126 4d ago A 194 tokens original MIT

MengTo/Skills

Skill Codex

Draws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink card; soft 3-4 stop gradient shading on every rounded form, darker toward edges and base; a fine dark multiply grain that gathers at each…

not rated 6.9k +126 4d ago A 208 tokens original MIT

MengTo/Skills

Skill Codex

Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a bag, a black tee)…

not rated 6.9k +126 4d ago A 203 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: