cocos-asset
01Skill Claude CodeCodex
A skill for managing Cocos Creator game assets, including importing, deleting, searching, and analyzing dependencies.
Skill Claude CodeCodex
A skill for managing Cocos Creator game assets, including importing, deleting, searching, and analyzing dependencies.
Skill Claude CodeCodex
A skill for Cocos Creator, a game development editor, that listens for editor events and reads or clears broadcast logs. It works with the broadcast tools in cocos-mcp.
Skill Claude CodeCodex
A set of operations for managing components in Cocos Creator, a tool for building games and interactive apps. It covers adding, removing, finding, and changing components, including click events.
Skill Claude CodeCodex
A skill for debugging Cocos Creator, a game development editor. It works with cocos-mcp to inspect console and log files, editor information, and performance statistics.
Skill Claude CodeCodex
A Cocos Creator skill for operating on game nodes. A node is an object in a scene that can have a position, parent, properties, and attached scripts.
Skill Claude CodeCodex
A set of operations for managing prefabs in Cocos Creator, a tool for building games and interactive apps. A prefab is a reusable game-object template that can be placed in a project.
Skill Claude CodeCodex
A skill for managing preferences in Cocos Creator, a game development editor. It works with the preferences tools in cocos-mcp.
Skill Claude CodeCodex
A set of operations for controlling a Cocos Creator project, a project for building games and interactive apps. It covers previews, builds, project information, settings, and build-system status.
Skill Claude CodeCodex
A set of operations for managing reference images in Cocos Creator, a tool for building games and interactive apps. It handles the image shown as a visual guide while working.
Skill Claude CodeCodex
A Cocos Creator skill for managing game scenes. Cocos Creator is a game-development editor; a scene is a saved arrangement of objects, components, and their state.
Skill Claude CodeCodex
A skill for controlling Cocos Creator's scene view, the editor area where game scenes are arranged and inspected. It covers tools such as gizmos, axes, grids, cameras, and 2D or 3D display modes.
Skill Claude CodeCodex
A Cocos Creator server-status tool that checks addresses, ports, overall state, network interfaces, and connectivity.
Skill Claude CodeCodex
A parameter-checking tool for Cocos Creator requests that validates JSON, reads values safely, and formats MCP inputs.
Skill Claude CodeCodex
A skill for running JavaScript in a Cocos game preview—the browser page used to test a Cocos project. Cocos is a game engine, and the skill can inspect the running game through its browser and engine objects.
Skill Claude CodeCodex
A tool for reading browser console messages from Cocos preview pages. Cocos is a game-development engine, and the browser console records messages and errors from the running preview.
Skill Claude CodeCodex
A skill for opening a Cocos Creator game scene in a dedicated Chrome browser controlled through CDP, a browser automation connection. It finds the actual preview address and verifies that the Cocos runtime is ready.
Skill Claude CodeCodex
A guide for checking TypeScript scripts in the Cocos Creator game engine and reporting real errors in the project's own code. It uses the editor's matching TypeScript version and lists each error's file, line, column, code, and message.