cocos-sceneview

cocos-sceneview is a skill for Claude Code, Codex from mickorz/CocosMCP. It costs 61 tokens per session (759 once invoked), scanned A, original, no licence file.

A skill for controlling Cocos Creator's scene view, the editor area where game scenes are arranged and inspected. It covers tools such as gizmos, axes, grids, cameras, and 2D or 3D display modes.

In plain words
What is it for?
Use it to change gizmo, pivot, coordinate-system, grid, camera, and 2D/3D settings, or to inspect and reset the scene view.
Why use it?
It makes scene-view settings and state easier to control consistently while working in Cocos Creator.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to change gizmo, pivot, coordinate-system, grid, camera, and 2D/3D settings, or to inspect and reset the scene view.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mickorz/cocosmcp/cocos-sceneview
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mickorz/CocosMCP --skill cocos-sceneview
Clone the repo
git clone --depth 1 https://github.com/mickorz/CocosMCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-sceneview

README.md
[![agentmods](https://agentmods.dev/badge/skills/mickorz/cocosmcp/cocos-sceneview/github.svg)](https://agentmods.dev/skills/mickorz/cocosmcp/cocos-sceneview)
Your own site
<a href="https://agentmods.dev/skills/mickorz/cocosmcp/cocos-sceneview"><img src="https://agentmods.dev/badge/skills/mickorz/cocosmcp/cocos-sceneview/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-sceneview

Your own site · 80×15
<a href="https://agentmods.dev/skills/mickorz/cocosmcp/cocos-sceneview"><img src="https://agentmods.dev/badge/skills/mickorz/cocosmcp/cocos-sceneview.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 759 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00759
Opus 5 $0.00030 $0.00380
Sonnet 5 $0.00012 $0.00152
Haiku 4.5 $0.00006 $0.00076

Measured 9d ago against content hash f9c974beaf20, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

cocos-sceneview scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

## curl 示例
CodeAgents/SkillAutoGenerate/cocos-sceneview/SKILL.md · 59 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 59 lines · 61 tokens per session scan A f9c974beaf20

Subscribe to this mod's changes

cocos-sceneview is a skill published in the GitHub repository mickorz/CocosMCP (0 stars, last pushed 21d ago), with no licence file. It adds 61 tokens to every session and 759 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories