OmniPass-world

11 mods across 1 repository, 6 stars between them.

OmniPass-world/clan-world

Skill Claude Code

Bootstrap procedure when an Elder starts a session with cleared context. Read order to rebuild situational awareness before responding to the first situation block.

not rated 6 5mo ago A 32 tokens

elder-base-context

02

OmniPass-world/clan-world

Skill Claude Code

Inheritance-test skill — confirms the elder agent's parent-walk picks up shared skills from /clan-world/.claude/skills/. Stub for now; replaced when real elder skill set lands.

not rated 6 5mo ago A 45 tokens

OmniPass-world/clan-world

Skill Claude Code

Framework for what to consolidate to memory before a context reset. Triggered when the runner injects a "final tick warning." YOU decide what's worth carrying forward — this skill gives you the framework, not a checklist.

not rated 6 5mo ago A 50 tokens

uniswap-arb-camping

04

OmniPass-world/clan-world

Skill Claude Code

Strategy for monitoring market for arbitrage opportunities and queuing scheduled buys/sells when spreads widen. Use when you have a worker free and your strategy seed favors trader behavior.

not rated 6 5mo ago A 41 tokens

OmniPass-world/clan-world

Skill Claude Code

Read the current Unicorn Town market state — token pair prices, recent trade history, scheduled-action queue depth. Use when sizing up a market action or deciding whether to wait a tick.

not rated 6 5mo ago A 42 tokens

OmniPass-world/clan-world

Skill Claude Code

Execute an immediate (this-heartbeat) market sell of a token your clan holds. Use when you need gold THIS tick to act on something else (e.g. mission with high gold cost, walls upgrade) and can't wait for a scheduled order.

not rated 6 5mo ago A 57 tokens

OmniPass-world/clan-world

Skill Claude Code

Queue a market sell to execute at a future heartbeat (better price discovery + queue mechanics). Default for non-tempo-critical sells.

not rated 6 5mo ago A 33 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: