paulomanrique

5 mods across 1 repository, 0 stars between them.

paulomanrique/mesen-for-ai

Instructions file CodexOpenCode

AGENTS.md instructions for paulomanrique/mesen-for-ai, covering instructions for llm agents, what this project is, architecture, session model and mcp tools.

0 7d ago A 1,650 tokens GPL-3.0

mesen-codedata

02

paulomanrique/mesen-for-ai

Skill Claude CodeCodex

Use Mesen Code/Data Logger coverage for SNES, NES, PC Engine, and Game Boy Advance ROM reverse engineering over MCP: record executed code bytes, data reads, jump targets, subroutine entry points, export per-byte maps and contiguous summaries, and prove ROM-map coverage. Route plain Mega Drive / Genesis code/data work…

0 7d ago A 123 tokens GPL-3.0

mesen-debug

03

paulomanrique/mesen-for-ai

Skill Claude CodeCodex

Debug SNES, NES, PC Engine, and Game Boy Advance execution in Mesen over MCP: watch writes to answer "who wrote this address", breakpoint hits returned by run.stepframes, trace cycle windows, CPU registers, and memory inspection. Use for SNES/NES/PCE/GBA crashes, hangs, corrupt RAM, wrong routine behavior, or "what…

0 7d ago A 148 tokens GPL-3.0

mesen-emulator

04

paulomanrique/mesen-for-ai

Skill Claude CodeCodex

Run and inspect SNES, NES, PC Engine, and Game Boy Advance software in Mesen headlessly over MCP. Use for loading ROMs, session handles, deterministic frame stepping, CPU registers, memory reads/writes, and basic emulator control when working on SNES/NES/PCE/GBA reverse engineering or conversion. Route plain Mega…

0 7d ago A 148 tokens GPL-3.0

mesen-for-ai

05

paulomanrique/mesen-for-ai

MCP server Claude CodeCodexCursor +2

MCP server "mesen-for-ai" as configured in paulomanrique/mesen-for-ai. Runs locally from the mesen-for-ai Python package.

0 7d ago A tokens not measured GPL-3.0